We’re making it easier to fill your project with beautiful card cover images. Here are two new automation options for that:
Any image uploaded will become a cover image. There are two modes:
Both behaviors can be configured and disabled in the organization settings:
To give you more creative freedom, you’re now able to pick a background color for your Open Decks. We’ve also increased the dimensions of the background image.
As you know trading card games are a big inspiration for us. To make sure your cover images are as striking as they can be, we reworked our card display modes. That means that from now on they will not just be more beautiful but also easier to recognize in your decks as we preserve more of the original image color. Let us know what you think!
This is only the first step towards several image-related improvements coming to Codecks soon.
In the bottom right of an opened card, you will now find a number that shows how many cards mention this card. Click on the counter to toggle the card list and jump to any of those cards quickly. This is super useful for maintaining your wiki and GDD inside of Codecks.
bnow work for selecting journey steps.
Are you looking for tips and tricks on how to use Codecks? Look no further: we’ve recently launched our YouTube channel where we regularly post short videos to help you get the most out of our tool. As the old proverb says: please like & subscribe!
As you might remember, we also have a podcast dedicated to game production. After a hiatus of several months (we blame the pandemic) we’re now back on track and have recently published two new episodes featuring Marek Ziemak from 11 Bit Studios (This War of Mine, Frostpunk, Children of Morta) and Ata Sergey Nowak from Torpor Games (Suzerain), with more conversations coming soon.
Last but not least, we want to give a shout out to two games that have recently been released, made by teams using Codecks: Kraken Academy!! by Happy Broccoli Games (published by Fellow Traveller) and INDUSTRIA by Blakemill (published by Headup). Congrats!
Maybe you have multiple organization accounts with different projects but you would prefer to have one central organization account instead. Or maybe your student team started as part of your university organization but now you would like to promote your project to run in your own company account instead.
That’s easily possible now: through the organization settings you may now clone projects from one organization to another.
Cloned projects will retain all original information such as card history, activity feed, comments, attachments and once you enable your team members in the new organization, they can continue where they just left off.
Note that notifications, bookmarks and hand information won’t be transferred though.
Oh, and you’re also able to clone projects into the same organization. This might open up some interesting use cases around template projects.
We’re getting closer and closer to release the Hand v2 for everyone. So in case you haven’t tried it out yet, make sure to open your Org Settings and enable it in the “Features” section.
Here’s a list of things we’ve improved:
ctrl/cmdclick interaction which allows to directly add or discard a hand without having to open the Hand Overlay.
ctrl/cmdclick interaction allowing to directly add or discard multiple cards at once to the hands of their owners.
Unless you’re part of our Discord server, it’s has been hard to discover whether a new release has happened and what it contained. To solve this, we’ve redesigned our release notes. Once you re-open Codecks after a release was made, you’ll get an overview in the app. You also get a chance to leave us your feedback, so we know whether we’re moving into the right direction.
You’ll also start seeing a blue (or yellow) dot next to the joystick icon in the header telling you to reload the page to get the latest version of Codecks.
You are now able to set an “Auto project tag” for your decks. This means all cards within this deck will receive this tag. Removing a card from this deck removes the tag. Look for the 🤖 within your deck’s header to set it up!
In addition we now allow you to decorate project tags with emojis (not just colors)! Every card containing this tag will display this emoji in front of their title.
Combining these features allows for some powerful stuff: You can decorate your
#bug project tag with the 🐞 emoji and use this tag as an “Auto project tag” for your “Bugs” deck. Now every bug card will contain a 🐞 next to their title and can be easily spotted. This feature will also help to keep an overview of your cards when you have lots of different projects. Applying different emojis to decks in you various projects will make it much clearer where a card belongs to.
We think the concepts for the new Hand v2 are fairly unique, so we figured it’s time to make it look unique as well 💄
In addition, we’ve reworked the process for adding a card to the hand from within a deck or milestone. Rather than directly appending a card to a hand, we’re opening an overlay showing the person’s hand, allowing to reorganize it and dragging the opened card into the right place.
We’ve also changed the look of the activity feed in the hand to accommodate for the dark background as well as come up with new way to present inaccessible cards 🕵️♀️.
We’ve been working on a sweet little tool to help game developers to keep an eye on their Steam reviews. Rather than constantly hitting F5 on your Steam page to get the latest reviews, you can setup Steamy to connect to your Discord server. Enter all the games for which you’d like to track reviews and Steamy will continuously check them and post the latest reviews to a Discord channel of your choice.
Steamy is free and works for Codecks and non-Codecks users alike. You can access the Open Beta version here: www.codecks.io/steam-bot
ctrl+aand a dedicated button.
Escallows to close the done pile
shiftkey is now much more robust. We’ve also reworked the
Select allfunctionality. It’s now container-based and can be progressively expanded. I.e. hitting
Select all) button once will select all cards of the current swim lane(s). Hitting it again will select all cards on the screen. Inverting the selection via
iis now also container-based.
$idportion when displaying card references within cards or comments.
$. Don’t show cards of deselected projects while auto-completing via
After months of working on it and tuning the mechanics, we’re happy to announce that one of the biggest changes to Codecks reached its beta stage! ✨✨✨
The new hand aims to answer the question of what am I and my team members going to work on next? Every team member gets 7-28 hand slots (the exact number is configurable by you) to signal what their next cards are. You are able to inspect your co-worker’s hands and drag and drop cards into the right position as you see fit.
In addition we’re adding much more focus onto ongoing conversations, putting them right into your hand view.
The previous hand behaviour can now be accessed via “Bookmarks”.
You can go to “Organisation settings” > “Features” to activate it. You can move back to the classic hand any time. We eventually will be moving to the new hand for everyone. So if you have questions or concerns feel free to share.
We’ve also updated our Manual entry to give you an overview of the changes.
We’ve given your Open Decks a fresh look to make sure your page looks as nice as possible no matter what kind of assets you have available.
You are able to migrate manually from today! before we’ll apply the new layout to every open deck by 30.06.2021.
To migrate, head to your project settings and find the “Improved design available!” section.
Probably one of the better hidden functionalities within Codecks is now much more apparent: If you wan’t to leave a conversation, you no longer need to click your own avatar in the participant list. Instead we’re now offering a big “Opt out of conversation” button.
Nothing changed on the outside, but we’ve rebuild our notification engine. When you perform an action like writing a comment, you don’t have to wait until all notifications are generated before the server responds and shows your comment. Instead notifications are now generated after it processed your request. This should speed up interactions in bigger teams quite a bit.
While we’re at the topic of performance optimizations: moving 100s of cards to a different deck could take several minutes. After some profiling we found the slow queries and could speed up the process considerably. It should now take ~1s per 100 cards moved.
We’ve added a “Get notified of updates” section to the header of each Open Decks page. This allows anyone to sign up via either Discord or email and password to then select whether they want to be notified daily or weekly if interesting updates are happening.
The digest email will contain links to new cards as well as cards that have been started or marked as done.
This feature is available to all regular Codecks users as well without having to create an additional sign up.
So feel free to check out the projects on open.codecks.io to see whether there’s some interesting projects you’d like to get updates for!
ctrl/cmd+clickon a card’s id copies just the
$idrather than the full URL. Useful for e.g. commit messages.
This release introduces a reworked shortcut system aimed to make keyboard-based navigation a lot more productive. Hit
? to see all shortcuts available on your current view.
Here’s some highlights:
ctrl/cmd+ato select all cards
bto select the card under the mouse cursor
p, etc opens the corresponding property for the card under the mouse cursor
Returnto open the edit view on an opened card
Arrow Keysto navigate across the mini cards