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How to pitch your game to publishers (+ Template)
Unlock the secrets to a standout game pitch. From storytelling to slide essentials, master the art of grabbing a publisher's attention.
Riad
14 Aug, 2023
Going to a Game Conference like a Pro (22 tips, you might not know)
How to make the most out of your visit, from prep to visit to follow-up.
Riad
07 Aug, 2023
8 Best Project Management Tools for Game Development (The Ultimate List)
Which project management tool is the best for game developers?
Nada
06 Jun, 2023
How to create effective Video Game Trailers
Our best tips for creating an engaging video game trailer.
Riad
23 Feb, 2023
Designing your Steam Store page (Best Practices)
What to look out for when setting up your Steam store page.
Riad
09 Feb, 2023
Writing Modern Game Design Documents (+Examples)
Our best practices for Game Design Documents and how to manage them with Codecks.
Riad
20 Dec, 2022
Community Management for Games (Why and how to do it with Codecks)
How we're rethinking the game dev process by integrating your community.
Riad
04 Apr, 2022
Game Production Podcast
Episode 5
From Kingdom to Cloud Gardens
Thomas van den Berg talks about how he created the indie hit game Kingdom and his new game Cloud Gardens.
Riad
09 Dec, 2021
Game Production Podcast
Episode 4
Indie Game Marketing Tricks
Philomena Schwab of Stray Fawn Studio talks about the best techniques for indie game marketing right now.
Riad
15 Nov, 2021
Game Production Podcast
Episode 3
Creating Thought-Provoking Games
Ata Sergey Nowak from Topor Games talks about creating political games and sharing company ownership.
Riad
28 Sep, 2021
Game Production Podcast
Episode 2
How 11 Bit Studios publishes games
Marek Ziemak from 11 Bit Studios talks about publishing and what a 11 Bit Game is.
Riad
30 Aug, 2021
Ultimate list of the best Analysis Tools for Steam Developers
All Steam Tools for Game Devs that you should know about.
Riad
25 Jun, 2021
Video Game Production With Codecks from A to Z
Case Study for how Maschinen-Mensch uses Codecks to create games. Everything from project structure to Discord integration.
Riad
12 May, 2021
Survival Guide for Early Access Game Developers
A new approach to the game development life cycle and how to do it right.
Riad
13 Oct, 2020
The complete sales history of modest indie hit game Curious Expedition (2021 Update)
We decided to share the complete sales history of Curious Expedition 1. All the details by year, region, platform + dev history, marketing and more. We crunched the numbers!
Riad
20 Jul, 2020
Codecks is now free for small teams!
Introducing Free and Enterprise plans for small and big teams!
Riad
30 Mar, 2020
Game Production Podcast
Episode 1
Networking for Indie Game Devs
Daniel Helbig and Jan Bubenik from Megagon Industries talk about their work on Lonely Mountains: Downhill
Riad
17 Feb, 2020
Should you use time tracking for your game project?
Daniel shares his experiences on why time tracking for game development is a great idea.
Daniel
07 Jan, 2020
Ultimate list of all tools we used to create a hit HTML5 game on Steam
The ultimate list of (almost) everything we used to create our premium Steam hit game Curious Expedition.
Riad
18 Nov, 2019
Feature Roundup September 2019
September has brought you precious UI improvements such us "Wide mode" as well as updates related to payments.
Daniel
08 Oct, 2019
Discord for Game Developers
Codecks is the project management tool for game developers with built-in Discord integration! Community management and task management combined!
Riad
03 Sep, 2019
Mastering Multiple Projects in Parallel
Treating Projects as isolated silos has become an issue for bigger teams working with lots of projects. Check out how our latest release solves it with fundamental changes.
Daniel
25 Jun, 2019
Codecks 2.0 – For Game Developers by Game Developers
Codecks is joining forces with Machinen-Mensch. Powered with inside knowledge, we'll now have a laser focus on game devs.
Riad
21 Jun, 2019
Project vs. Personal tags
Teams that religiously maintain and use a clean taxonomy will always have more control over their project.
Emmanuel
17 Feb, 2017
Lessons Learnt Rewriting a React Library from Scratch
After over a year of using React Reform I decided to rewrite it from scratch. This resulted in a much improved api. This post describes which patterns in particular have been useful.
Daniel
23 Jan, 2017
Introducing React Reform
React Reform allows you to create powerful themes for pleasant-to-use forms with React. This post gives a motivation for the creation of this library.
Daniel
05 Jan, 2017
A little more conversation (but keep up the action)
Conversations you are actively involved in will always show up in the very top row so that you can prioritise them.
Emmanuel
01 Aug, 2016
Inching towards closed beta
We now have a handful of friends and indie game developers that are using the development version of Codecks, warts and all.
Emmanuel
06 May, 2016
Out of the cave, blinded by the light
We feel pretty good about all the subtle innovations we made to the basic formula offered by most project management tools.
Emmanuel
02 Mar, 2016
The deck-building metaphor (and mechanic)
Choosing deck building as a mechanic for Codecks was as much a cultural choice as a natural way to think about bundling activities in contextual chunks.
Emmanuel
29 May, 2015
Making tools for game developers
Rather than use a tool that assumes order and fails when faced with the reality of game development, we're building a tool that assumes chaos and, in spite of that, reduces the stress that comes with it.
Emmanuel
08 May, 2015
Does the world really need another project management tool?
We all know that the creation, prioritization and monitoring of tasks (or ‘to-dos’) form the basic vocabulary of just about every group attempting to complete a project, big or small.
Emmanuel
05 May, 2015
So, what is Codecks?
Codecks is a project management tool inspired by collectible card games.
Learn more
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