


Dear Game Developer,
project management tools are notoriously unsatisfying to use. We found all the tools that we tried to be either too complex or too simplistic. We believe that gamedevs deserve their own production tool that is just right for them.
Codecks is a project by the indie game company Maschinen-Mensch and some extraordinarily skilled web developers. We’ve been working on it since 2019 and believe that we’ve created something special:
A tool that aims at just the right amount of complexity and is able to excite creative visual thinkers and productivity fans alike. Any task planning tool gets more useful if everybody on the team is using it and that’s why joyful interaction is at the core of Codecks instead of an afterthought.
Codecks is our love letter to the people who make games.
💜 , the Codecks Team



Dear Game Developer,
project management tools are notoriously unsatisfying to use. We found all the tools that we tried to be either too complex or too simplistic. We believe that gamedevs deserve their own production tool that is just right for them.
Codecks is a project by the indie game company Maschinen-Mensch and some extraordinarily skilled web developers. We’ve been working on it since 2019 and believe that we’ve created something special:
A tool that aims at just the right amount of complexity and is able to excite creative visual thinkers and productivity fans alike. Any task planning tool gets more useful if everybody on the team is using it and that’s why joyful interaction is at the core of Codecks instead of an afterthought.
Codecks is our love letter to the people who make games.
💜 , the Codecks Team



Dear Game Developer,
project management tools are notoriously unsatisfying to use. We found all the tools that we tried to be either too complex or too simplistic. We believe that gamedevs deserve their own production tool that is just right for them.
Codecks is a project by the indie game company Maschinen-Mensch and some extraordinarily skilled web developers. We’ve been working on it since 2019 and believe that we’ve created something special:
A tool that aims at just the right amount of complexity and is able to excite creative visual thinkers and productivity fans alike. Any task planning tool gets more useful if everybody on the team is using it and that’s why joyful interaction is at the core of Codecks instead of an afterthought.
Codecks is our love letter to the people who make games.
💜 , the Codecks Team









Explore your game’s pillars, features, and creative direction on an infinite canvas. Link ideas directly to tasks so your vision isn’t just a document—it’s a living foundation that stays connected to the work.
Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email.

Technical Artist / Wolfire Games
Build your asset pipelines before production begins. Journeys let you define stages, dependencies, and ownership once, then apply them automatically to every new asset. Your process is built in from day one.
Having your game design documentation in the same tool as task management has given us many unforseen efficiencies.

SunSpear Games


Features get cut. New ideas get added. That’s game development. Runs and Milestones show you how every change connects to your timeline, so scope evolves intentionally, not accidentally.
Codecks is an order of magnitude above all project management solutions we’ve used before.

Kerbal Space Program / Floating Origin Interactive
Bugs and feedback get collected automatically from Discord and Steam. When players upvote issues and ideas, those votes sync directly to your Codecks cards, giving you a prioritized list of what to fix and build next.
Codecks is an order of magnitude above all project management solutions we’ve used before.

Kerbal Space Program / Floating Origin Interactive


Other tools give you simple automations. Codecks gives you real pipeline modeling. Define every stage with effort estimates, dependencies, checklists, and owners. Build your pipeline once, apply it to every new asset, and know exactly who does what, when, and for how long.
Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email.

Technical Artist / Wolfire Games
See where every asset stands in the pipeline. Who’s working on what? What stage is it at? What’s holding it up? Codecks makes your entire production pipeline visible, so you spot bottlenecks and problems before they cascade.
Having your game design documentation in the same tool as task management has given us many unforseen efficiencies.

SunSpear Games


Dependencies control what should be worked on next. Checklists ensure nothing gets skipped. Guardians and reviews keep work on track and up to standard. Your team always knows what to do, when to do it, and what “done” looks like.
Codecks is an order of magnitude above all project management solutions we’ve used before.

Kerbal Space Program / Floating Origin Interactive

Games are made of assets—weapons, characters, levels, sound effects. Codecks organizes work around these concrete things, not abstract tasks. See the state of every asset from concept to completion, with all related tasks and dependencies in one place.
Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email.

Technical Artist / Wolfire Games
Some steps wait on others. Some run in parallel. VFX and implementation can happen at the same time, but you can’t animate without a rig. Codecks supports real pipeline architecture, not just a single track from start to finish.
Having your game design documentation in the same tool as task management has given us many unforseen efficiencies.

SunSpear Games


One asset might need 3 days of art, 1 day of code, and half a day of audio. These aren’t interchangeable. Codecks tracks effort per discipline so you know which team is overloaded and where work is actually stuck.
Codecks is an order of magnitude above all project management solutions we’ve used before.

Kerbal Space Program / Floating Origin Interactive

Ship on time Keep your team aligned and your progress visible. Milestones and Runs help you plan realistically and know where you actually stand.

Map out your game’s big picture on an infinite canvas while staying connected to the cards doing the work.

Track task dependencies to visualize how work connects across your project. Automatically notify team members when it’s their turn to act, keeping work moving and everyone informed.

Keep discussions focused, actionable, and centralized. Automatic nudges help your team resolve things quickly without important context getting buried.

Codecks allows you to stay on top of multiple productions. Laser focus on one project or effortlessly see all projects at a glance.

Define your pipeline once and apply it automatically whenever a new asset is created. Every asset follows the same steps, in the right order, with the right context attached.

Track task dependencies to visualize how work connects across your project. Automatically notify team members when it’s their turn to act, keeping work moving and everyone informed.

Beast Mode highlights cards that keep missing deadlines with an escalating marker. No more tasks silently rolling from sprint to sprint. Get accountability without micromanaging.

Keep discussions focused, actionable, and centralized. Automatic nudges help your team resolve things quickly without important context getting buried.

Keep your team aligned and your progress visible. Milestones and Runs help you plan realistically and know where you actually stand.

Keep your team aligned and your progress visible. Milestones and Runs help you plan realistically and know where you actually stand.

Track weapons, characters, levels, and systems as concrete things, not just tickets. Hero Cards let you see the state of any asset with all related tasks and dependencies in one view.

Track art effort separately from code effort separately from audio effort. See at a glance which discipline is overloaded and where the real bottlenecks are.

Define your pipeline once and apply it automatically whenever a new asset is created. Every asset follows the same steps, in the right order, with the right context attached.

Track task dependencies to visualize how work connects across your project. Automatically notify team members when it’s their turn to act, keeping work moving and everyone informed.
Collect ideas, bugs, and suggestions straight from Discord. Our bot reduces busywork, keeps your community engaged, and updates everyone with karma, upvotes, and status changes.
Collect ideas, bugs, and suggestions straight from Discord. Our bot reduces busywork, keeps your community engaged, and updates everyone with karma, upvotes, and status changes.





























The adaptive design and visual card ordering is easy to get into and perfect for keeping track of multiple projects at once. Also a big bonus: the direct feedback loop for bugs and feature requests with the developers - our wishes are being heard and responded to.

Massive Miniteam
We love Codecks! We use it to manage tasks for ourselves, but the ability to expose these to the community was a key feature for the public-facing nature of our project.

Unity Technologies
Having your game design documentation in the same tool as task management has given us many unforseen efficiencies. Codeck’s is a more intuitive design documentation tool than documents or wiki.

Founder & Director of Game / SunSpear Games
Codecks is an order of magnitude above all project management solutions we’ve used before. I’ve used other integrated tools before, but this takes it to a whole new level.

Creator of Kerbal Space Program / Floating Origin Interactive
Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email. We have fewer meetings as a result, and everyone is really happy with how snappy and fun it is to use!

Technical Artist / Wolfire Games
We tried a lot of different game project management tools but Codecks is the first one we stuck with and it’s now an integral part of our daily routine and planning.

Megagon Industries
We’ve tried a lot of agile PM solutions in the past. With Codecks it seems like we’ve found our final best fit. It’s lean and easy to get into. Yet it’s powerful and satisfies all our needs regarding agile project management.

Chasing Carrots
We have used Codecks during the development of Suzerain extensively and it provided a visually pleasing and efficient game project management experience.

Managing Director & Co-founder / Torpor Games
If you’ve ever felt like falling asleep while using Jira, Trello or writing the 451st user story, this is the PJM tool for you. Elegant, responsive & more fun than shuffling sleeved cards.

Tonkotsu Games
Codecks is playful, easy to use and well arranged. I can manage tasks detailed enough to work efficiently but I do not lose any time on juggling with the project management software.

Anomaly Games
It is super joyful to use Codecks! In other tools a lot of time was spent in the tool rather than working on problems. Codecks makes it super easy to change stuff around and super useful to keep track of things like metrics, blocks, reviews and multiple conversation threads.

Batty Rabbit
It’s fairly obvious that it’s created by game developers - there’s clearly been a lot of thought put into what works and what doesn’t!

Moon Mode



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