A well designed trading card layout allows to extract a lot of information about its content at a glance. We took a lot of these clues to allow you to recognise the state of your project by just a quick look at your cards.
Cards can be as short as a brief task or as big as a whole GDD chapter. Reference other cards, use extensive formatting, easily attach images, see detailed text changes. In Codecks your whole Game Design Document and your tasks can live in the same space.
No more Loose Ends
We all know those small tasks and conversations that get forgotten somewhere in the gaps. Codecks makes sure that everybody stays in the loop and on track in real-time with our unique no-loose-ends notification system.
Juggling multiple projects or working with freelancers? Codecks makes switching between different work spaces with individual access rights seamless. See everything at once or drill down to what matters at the moment.
Fully Integrated Time Tracking
Our opt-in time tracking allows you to analyze where your time went. We've also heard of people who reported that a ticking timer is a great way to keep them focussed!
After trying pretty much all of the competitors, we settled on Codecks as the one we're most comfortable with for our varied team of ~10 artists, designers, developers and producers. The adaptive design and visual card ordering is easy to get into and perfect for keeping track of multiple projects at once. Also a big bonus: the direct feedback loop for bugs and feature requests with the developers - our wishes are being heard and responded to.
We've tried a lot of agile PM solutions in the past. With Codecks it seems like we've found our final best fit. It's lean and easy to get into. Yet it's powerful and satisfies all our needs regarding agile project management.
If you've ever felt like falling asleep while using Jira, Trello or writing the 451st user story, this is the PJM tool for you. Elegant, responsive & more fun than shuffling sleeved cards.
Codecks is playful, easy to use and well arranged. I can manage tasks detailed enough to work efficiently but I do not lose any time on juggling with the project management software.
It's fairly obvious that it's created by game developers - there's clearly been a lot of thought put into what works and what doesn't.