Where game teams organise, manage, prototype, design, coordinate and plan

The best game production platform built by game devs for game devs.
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Used by teams of all sizes

  • Unity
  • Wolfire Games
  • btf
  • Paintbucket Games
  • Chasing Carrots
  • Grimbart Tales
  • Chance Agency
  • Maschinen-Mensch
From first idea to launch

Meant for every stage of production

Map out your vision

Explore your game’s pillars, features, and creative direction on an infinite canvas. Link ideas directly to tasks so your vision isn’t just a document — it’s a living foundation that stays connected to the work.

Explore Vision Boards

No Card left behind!

The Beasts are Here!

With Beast Mode, we’ll make sure any leftover Cards from a Run don’t just keep rolling over from Run to Run, highlighting them with a Beast Level marker that’ll make sure they don’t just slip by.

Beast Levels will continue to increase every time a Card misses its deadline, making sure that, Run after Run, you won’t forget about it.

Learn more
And there’s more

Everything else your production needs

The tools around your cards: automation, integrations, tracking and the small things that keep a project moving.

See all features
Project showcase

Over 500 games made with Codecks

What studios say about Codecks

  • Having your game design documentation in the same tool as task management has given us many unforseen efficiencies.

    Colter Hochstetler SunSpear Games
  • It’s fairly obvious that it’s created by game developers - there’s clearly been a lot of thought put into what works and what doesn’t!

    Alex May Moon Mode
  • Codecks is an order of magnitude above all project management solutions we’ve used before. I’ve used other integrated tools before, but this takes it to a whole new level.

    Felipe Falanghe Creator of Kerbal Space Program / Floating Origin Interactive
  • If you’ve ever felt like falling asleep while using Jira, Trello or writing the 451st user story, this is the PJM tool for you. Elegant, responsive & more fun than shuffling sleeved cards.

    Sam Luckhardt Tonkotsu Games
  • Codecks solves the communication problem for distributed teams elegantly, making it as easy as chat, and more reliable than email.

    Lukas Orsvärn Technical Artist / Wolfire Games
  • We tried a lot of different game project management tools but Codecks is the first one we stuck with and it’s now an integral part of our daily routine and planning.

    Daniel Helbig Megagon Industries
  • It is super joyful to use Codecks! In other tools a lot of time was spent in the tool rather than working on problems. Codecks makes it super easy to change stuff around and super useful to keep track of things like metrics, blocks, reviews and multiple conversation threads.

    Sebastian Krause Batty Rabbit
  • We love Codecks! We use it to manage tasks for ourselves, but the ability to expose these to the community was a key feature for the public-facing nature of our project.

    Ciro Continisio Unity Technologies
  • The adaptive design and visual card ordering is easy to get into and perfect for keeping track of multiple projects at once. Also a big bonus: the direct feedback loop for bugs and feature requests with the developers - our wishes are being heard and responded to.

    Milan Pingel Massive Miniteam
  • We have used Codecks during the development of Suzerain extensively and it provided a visually pleasing and efficient game project management experience.

    Ata Sergey Nowak Managing Director & Co-founder / Torpor Games
  • Codecks is playful, easy to use and well arranged. I can manage tasks detailed enough to work efficiently but I do not lose any time on juggling with the project management software.

    Jörg Reisig Anomaly Games
  • We’ve tried a lot of agile PM solutions in the past. With Codecks it seems like we’ve found our final best fit. It’s lean and easy to get into. Yet it’s powerful and satisfies all our needs regarding agile project management.

    Paul Lawitzki Chasing Carrots

Built by game devs for how games actually get made

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