Rather than limiting you to pick between global milestones or assigning it to a single project, you can now pick as many or few projects you like. For larger teams that will make it a lot easier to focus only on tasks that are relevant to them.
You’re now also able to re-assign the projects (or make it global) after you’ve created a milestone.
Within decks you’re now able to select a sort order called “Manual”. This allows you to drag cards around to give them an order that makes sense to you. This order is shared within your team and affects also open decks.
To make things easier for your team, you can also pick a default order option for a deck, be it the manual order, grouping by milestone or any other order option we’re offering. This allows you to guide both team members as well as visitors of open decks to see a deck in a way you’d prefer them to see it.
The previous system was based on HTML native drag and drop events but it has proven difficult to work with and the drag and drop experience has become a frequent source of frustration with some of our users.
So we decided to rewrite the underlying architecture from scratch as there hasn’t been a good existing alternative solution out there for our various interaction patterns.
And to stick with our current theme of open development we open sourced the library here.
The result should be a much more stable experience across browsers and systems when dragging cards, decks, milestones and files around.
This release allows you to mark a project of yours as public. You can enter a path name and it’ll be visible for everyone under open.codecks.io/your-name. Go to your project settings to find the corresponding options. You have the option to hide comments for visitors. In any case, visitors will have read-only access only. The deck order for public projects is shared for all team members and can be modified by admins via drag and drop.
We’ve been in touch with some of you already and are excited to present some real-life examples soon! We’re also planning to set up an open development portal under open.codecks.io to allow people browsing Open Decks on Codecks.
- . These can be marked as done via clicking
You’re now able easily embed images into your card content:
!. You now can pick an attachment.
Note that this also works for comments. This will make it a lot more straight forward to communicate about visual aspects of your projects!
$cardidfrom the user’s message.
After working and iterating for a few months, we believe Journeys are now ready to be released!
So what exactly are Journeys you ask? Well, Journeys allow you to define a set of recurring steps for your workflows. Once enabled, you can find a new button in your deck headers (Note: the icon is still based on the working title of this feature “Potion”, we’ll be updating it soon!).
With the new Journey view you’re able to define your Journey steps and assign default properties like owner, deck, effort, etc to them. Once your steps are ready, any card within this deck will have a Start Journey button. This will turn the card into a Hero card and create all the Journey’s steps as sub cards.
The Journey view also allows you to create a template card for the deck. This way every card created within this deck has some default properties and content to allow for more consistency. We’re also thinking of deprecating presets in favor of these template cards. So please let us know if there are some use cases we are missing!
As Journeys are still in beta you need to opt in. Go to your Organisation settings and check for the Hero cards & Journeys section at the bottom.
:behind a word.
This releases features an upgrade from v4.0 to all of today’s sweetness from v13. Including proper support for skin tones, gendered and non-gendered Emojis, as well as the latest additions to the standard 🦦.
The new Emoji set is provided by Twitter’s (Twemoji)[https://twemoji.twitter.com/], so the look has changed a little.
We also had to update our editor’s Emoji picker (initiated by typing
:). Instead of using short codes, we now rely on keywords to find relevant Emojis. This will provide more relevant results when typing
:kiss for example.
Card URLs: a card’s title will now be part of a card’s URL. No worries, old URLs will still work and be redirected to their new form.
Card content: A card’s first line will automatically be styled as a heading if it contains no more than 60 characters.
Card content: improved styling for nested lists, fixed issue with successive card references.
Onboarding: new organizations get a more guided experience when setting up their first projects and decks.
Active conversations view: now considers the current project selection.
Image viewer: now also works for images in the activity stream and card history.
Preset picker: when opening the preset section, the preset selector will automatically be opened and additional space will be provided by scrolling down automatically.
Mini cards: clicking on a tag within a mini card won’t cause weird behavior.
Notifications: the “open all” toggle is now persisted (again).
Time Tracking: stop tracking when archiving a started card. Unarchiving a started card will now lead to a non-started state.
tabto auto-complete a suggestion.
Escnow closes the auto-complete box rather than closing the editor.
1.  do this)
- syntax). Also: you’re now able to check a checkbox by hitting the label next to it as well.
orsearch for those. It defaults to
This release allows you to nest cards within each other. You can pick any card(s) and add them to another. While the sub cards behave pretty much like normal cards, the containing card turns into a Hero card. It’ll offer you a quick overview of the state of its sub cards. Its effort and status is inferred by the data of the sub cards.
This feature allows you to neatly group cards together. Even though sub cards might live in different decks and milestones the hero card allows you to check a feature’s status at a glance.
Right now the Hero card feature is in beta mode. This means you need to opt in: Go to your Organization settings and check the bottom area of the General section to enable it!
gamewill also return cards containing
gameplay. Use quotes (
"game") to perform an exact search.
Big news everyone! Teams with up to 3 users and up to 5 projects can now use Codecks for free! If you’re meeting the requirements, we’ve just put you on the free plan automatically. Feel free to upgrade if you want to benefit from the Pro plan (same cost as the previous paid plan):
We’re also introducing an Enterprise plan which comes with unlimited file storage, tailored onboarding and self-hosting support. Get in touch via firstname.lastname@example.org to learn more about it.
This release features a remake of our billing section, so check it out within the organization settings.
When creating (or updating) a deck, you no longer need to drag or find a cover image from your machine. You now can either pick one of our default deck images, or enter the url of an image.
Allows you to group swim lanes by the card’s creation date. We also made the swim lanes for “Last updated” a bit more helpful when cards have been updated in a long time.
-  label) now should work more reliably.
…and probably also relevant: this release contains a first prototype with a new workflow feature. For now it’s only enabled internally so we can test it extensively. We are now able to iterate under real-live conditions and should be ready to release it to the public in a few weeks!
Images are everywhere on Codecks. This ranges from deck covers and avatars to attached images on cards.
So far we relied on a third-party service to create on-the-fly thumbnails of both static and animated images.
This version however introduces a solution provided and hosted by ourselves. Not only do we consider this beneficial for privacy reasons but this also means that there’s one less external dependency should we at some point offer a self-hosted version of Codecks.
We tested our new solution extensively (especially with animated gifs of course 😅) and think we’re in a good shape. Should you still encounter any issues with any images, please let us know!
Hotfix: Allow to delete decks which contain archived or deleted cards again.
0, Decky will add a specified reaction. For commands without a configured reaction, it’ll default to the
Our internal search system has been completely rewritten. It doesn’t look too different from the outside but comes with quite a few benefits for you:
$[card title]in the editor, it’ll search for all cards not just a subset of 3000 cards.