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Changelog

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v2.70
The Bigger, the Better
19 Jul, 2022

The Bigger, the Better

This month’s update includes various improvements that we’re sure you will all appreciate.

We’ll be back in a few weeks with a big feature — a Unity integration!


Increased File and Storage Limits

Users on the Pro and Plus plans can now attach much bigger files to their cards: the file limit has been increased to 250MB (previously it was 25MB)

Additionally, the maximum file storage for Pro users has doubled to 10GB.


Search Function

We made some adjustments to make searching through cards more efficient. The default search is now for “Content” which includes both the card’s content and the title. If you want to search only by title (excluding the content) use t: as prefix.

You can see the full list of search filters by selecting the question mark icon once the search field has been expanded.


Decky

  • The process of reaching the threshold as been relabelled as “promoting”
  • You can now manually promote a card via the ⚙️ button in Discord if you have the appropriate user permission

Hacknplan Importer

The Hacknplan importer we introduced in our previous update is now out of beta. We also added the option to skip importing closed boards.

The importer is available in your Organization Settings.


There’s more…

  • Hero Cards: Sub Card items now show conversation preview icon like Mini Cards do
  • Project tags: Added “Keep tag when moving card out of deck.” option to Auto Project Tags
  • Billing: Allow Organizations on the Plus plan to start a Pro trial
  • Lots of bug fixes

#MadeWithCodecks

  • The LUAL Games team reached the Kickstarter funding goal for their project [I] doesn’t exist, the campaign is still running so make sure to check it out
  • The “one-of-a-kind roguelike deckbuilder / modular synthesizer hybrid” Slopper Johnson: Graviton Agent now has a Steam page, go wishlist it
v2.69
The Trial
28 Jun, 2022

Pro Trial

Try the Pro plan 1 month for free

You’re now able to start a Pro subscription with a 1-month trial to try out all its features. You can cancel it anytime and will get a reminder email 7 days before the trial ends.

The trial can be activated from the Billing tab in the Organization Settings. Please note that only users with Admin role will be able to access this.

HacknPlan Importer

We’ve added a beta version of our HacknPlan importer. We’ve received an increased interest in people who wanted to switch over, so we’re making the process as simple as possible.

Here’s a list of features that are getting transferred to Codecks: project tags, attachments, owners (if they are present on Codecks), milestones, subtasks, user stories as hero cards, cover images, importance levels as priority, estimated cost as effort, due dates, dependencies.

The importer is available in your Organization Settings. Again, this is only accessible by users with Admin role.

Trello Importer

The Trello importer has been around for a while, but we’ve just made some adjustments to it:

  • Import due dates
  • Increased total upload limit from 100MB to 500MB
  • Fixed attachment uploads

Further improvements and fixes

Example of GitLab embed

  • Updated look of GitHub/BitBucket/GitLab messages in cards.
  • Added warning section to invoice mail if current top-up balance won’t cover the next invoice.
  • Locked Hero Cards inherit their locked dependency state to their sub cards.

#MadeWithCodecks

We’ve just updated the Showcase section on our website to include more amazing games made with Codecks: Nivalis, Tentacular, We Stay Behind, INDUSTRIA, Kraken Academy!!, Hell Pie. Go have a look!

v2.68
Improvement Day
24 May, 2022

We’re on a roll with our second update this month! Here’s a list of everything new:

  • You can ctrl / cmd + click on a Milestone icon to open the corresponding milestone view! How did we manage to live without this for so long?
  • The order of cards within swim lanes when sorting by creation date, update date or upvotes is now consistent.
  • The logic for picking a date range within the Time Tracking report date filter has been reworked.
  • Entering invalid payment data shows an error message again.
  • We’ve also spent some time creating an abstraction for the text editor so that we can experiment with an alternative implementation.

We recently shared some news on our upcoming pricing plan changes via e-mail and through our social channels. Small reminder about that: upgrade to our Pro plan before June 1st to benefit from the current cheaper price point for a full year.

new reaction section

We also have some improvements for our lovely Decky Discord bot:

  • Entries created via Slash Commands are now upvoted via emoji reactions. We felt that the button we’ve used before was a bit too sterile. Instead we’d like your community to pick their individual favourite reactions and allow to see who reacted to what. The new system counts any reaction as an upvote, different reactions by the same person still count as a single upvote of course. The total number of people who have upvoted are still shown within the upvote button.
  • The author of a Discord Slash Command gets automatically added to the conversation thread, in order to be notified if any comment gets posted in it. This also allows to stay in the loop when Decky posts further status updates in the thread.
  • Hitting the ⚙️ button on Discord shows a “Help” button explaining what the available options are.
  • Channel-agnostic Slash Commands can’t be used within threads anymore.

Important: if you’re still using the old version of Decky (the one using ”!” for commands), please make sure to migrate to the new Slash Command before June 30th: legacy Discord Commands and Card Creators features will stop working after this date. Selecting the “Migrate” button from the Discord Integration panel (under Organization Settings) will give you all the necessary information for a smooth and quick transition.


#MadeWithCodecks

A quick news roundup from teams using Codecks:

  • Megagon Industries released Misty Peaks, a new free DLC for Lonely Mountains: Downhill
  • Maschinen-Mensch also have a new DLC for their game Curious Expedition 2 out now, titled Shores of Taishi
  • Beholder 3 by Paintbucket Games is out as well
  • After launching on Steam last year, Kraken Academy!! by Happy Broccoli Games is now available on Switch, Xbox One & GamePass
  • Godsbane by Project Hyperdrive moved towards a free-to-play model
  • Good Company by Chasing Carrots is leaving Early Access on June 21st
  • Out There: Oceans of Time by Mi-Clos Studio is releasing on May 26th
v2.67
Long-overdue!
04 May, 2022

Due Dates

due card

This has been our number one feature request for quite some time, now it’s finally here: Due Dates! You can now assign individual due dates to any card to make sure that you never forget about a deadline again.

Due dates are fully integrated into various Codecks systems:

  • Find all your and your team’s due cards from the Hand via a new tab
  • Get notified about all due cards on the day they become due
  • Use the new timeline view to see all your due cards next to your organization’s milestones
  • Group your cards by due date and search for them
  • Use our bulk action bar to set the due date for multiple cards at once
  • You have to be on the Pro plan to use due dates

Find out more about Due Dates in the Manual or in this video:

Video explaining due dates


Multi-Dimensional Card Sorting

secondary sort order

Our sorting system has received some long-requested improvements to become truly stellar:

  • Use ctrl/cmd + click to add additional sorting criteria and have more control of the exact sorting that you want to use
  • Cards within swimlanes are now sorted by the primary sorting order (before they were always sorted by priority)
  • You can now order by card title as well
  • Use the compact mode toggle to skip the grouping and see all the cards right next to each other.

As before, your sorting preferences are stored on a deck and on a milestone level.

We’ve also created a manual entry and a video for you to enjoy:

Video explaining sorting


Further updates

  • Media library: The file overview now supports large files collections with more than 3000 files.
  • Decky: Images uploaded via slash commands are now hosted on our servers as Discord tended to be unreliable here. No more “unavailable images”!
  • Decky: Discord user mentions are now shown correctly in Codecks card messages.
  • Time tracking: allow input such as 1.5h or 2 hours 20 mins when entering custom times.
  • Hand Overlay: The Hand overlay will always show a tab for your own hand too.
  • Images: support for animated webp images
  • Conversation Panel: Comment field now only auto-focus when a new thread is being started by the user
v2.66
Decky 2.0!
18 Mar, 2022

new interface

The first version of Decky has been released almost 3 years ago. Since that time, Discord has added a lot of features: replies, threads and most recently slash commands. For our new update we’ve redesigned Decky to use the full power of Discord. We’ve also added new customization options and unique features. Our goal for Decky is to provide the best Discord community management experience in the world for both, you and your audience.

We’re on Product Hunt!

Product Hunt is like a reddit for tech products and we’ve submitted Decky there. If you have a Product Hunt account make sure to check it out and say hello! <3

www.producthunt.com/posts/decky

  • Create Slash Commands via Decky

    Rather than looking for pseudo commands like !bug within messages, you can now create slash commands via the Decky Settings. Being a first-class citizen in the discord ecosystem, slash commands come with improved discoverability and UX for your audience compared to the old commands.

  • Thread support

    Each feedback message created by your audience will automatically set up a dedicated thread. This helps keeping follow-up conversations tidy. Codecks automatically syncs the full conversation within your card, so once you’re ready to work on it, all the relevant information is already present.

embedded threads

  • Richer Status Updates

    Both, the original message and the leaderboard entries can be annotated with progress updates. This way your audience gets automatically updated if you make relevant changes. By default these are “Threshold reached”, “Card started” and “Card done”. Pro users can also enable annotations for “Card seen”, “Assigned to dev”, “Assigned to milestone” and “Moved to hand” to provide your audience with even more real-time insights. When the card status changes you may now send message updates to a channel or the specific thread.

  • And there’s more

    • Decky adds a /leaderboards slash command: allowing you and your audience to see a private leaderboard for the time frame of your choice.
    • Allow anyone to add private feedback: Hitting the ⚙️ button of a message allows anyone with the configured role to send you private feedback. This will be visible as conversation on your card. Replying on Codecks will send the user a DM via Discord.
    • Allow moderators to deactivate feedback. If a user has the configured role, hitting the ⚙️ button will allow them to deactivate the message. Once they’ve entered a reason, the message will be marked as deactivated: further upvotes are prevented, it won’t show up in leaderboards and the associated card will be archived.
    • We’ve completely revamped the settings section for Decky to be easier to navigate and understand.

Deprecating Discord Commands and Card Creators

Decky’s new Slash commands cover all the functionality of the previous Discord Commands and Card Creators. We’re also realizing that Discord pushes its bot eco system to move towards slash commands and its interactions via recent API changes.

We’ve therefore made the decision to deprecate the previous interaction patterns. This means that legacy Commands an Card Creators will no longer be supported after June 30th, 2022.

While Card Creators are fairly trivial to replace with the new Slash Commands, we’ve provided a migration functionality for your commands. This ensures that feedback created with the old command can still be interacted with. If you have questions or concerns feel free to get in touch with us!

Further Improvements

  • Discord attachments are used as cover images on cards
  • Fixed issue when duplicating multiple sub cards of the same hero card

We’re excited for you to try this new version and let us know your feedback!

v2.65
All Hands on Decky
07 Feb, 2022

Our Discord bot Decky is now installed on more than 1,000 servers and has processed over 100,000 upvotes. For the start of 2022 we’re setting out to make Decky even better. We want to make it the BEST tool for tracking your Discord community feedback in a playful and efficient way. To reach that goal we’re making some big improvements.

Sample Leaderboard

The first thing we noticed is that leader boards can grow stale, which defeats their purpose. That’s why we’re adding new sorting options that allow you to sort leader boards by recent upvotes, instead of overall upvotes. This will shift the focus of leader boards towards what’s going on right now, similar to how Reddit works. While we were at it, we also reworked their appearance to be more readable.

This is just the first change of more that will be happening in the next couple of weeks.


Decky improvements

  • Leaderboards now allow you to only consider recent upvotes
    new Leaderboard option
  • Permission checks when setting up Decky
  • Give feedback if a direct message to a user can’t be sent due to their Discord privacy settings

Find out more about Decky in the Manual.


Further improvements

  • We now accept SEPA payments
  • You can specify that your Open Deck contains adult content, in which case visitors will need to verify they’re 18+
  • Added button to download all card attachments as a zip file
  • Conversation participant suggestions are now more relevant, based on past conversation partners in the current project
  • Added search option “Private cards”
  • Bookmarks previously disappeared when the card got archived — we’ve removed this behaviour so you’re not accidentally loosing easy access to these cards
v2.64
Your Upvote, Your Voice
14 Jan, 2022

The latest Codecks update is now live — here’s what changed!


Upvote anywhere

Codecks gives you great project tracking, making sure that your production ship sails fast. Feedback from your community makes sure that your production is not only fast but also working towards the right direction. That’s what makes community building so instrumental for a lot of us.

upvotes from community team and discord

We believe that combining project management and community building is the next step for modern teams:

  • Your community members can now upvote cards not only on Discord, but also on your Open Decks page.
  • A new stats dashboard makes it easier to see new upvotes and your most popular cards. It also allows you to quickly see how many fans are visiting your open decks and signing up to receive email updates from your open decks. The upvote statistics can be accessed from the Hand tab by selecting the potion icon on the left.
  • Your own team members can now also join in on the fun and upvote cards inside your project (can be enabled/disabled for each project individually). A potential use case is to signal group agreement regarding game design ideas.
  • To upvote a card look for the potion icon on top of the opened card.

upvote stats screen

You can enable upvotes for your team or the community within the project settings:

project settings screen

Find out more about Open Decks on the Manual.


Subscription updates

We’ve reworked our subscription engine to be easier to understand and to bill more accurately. Here’s what changed:

  • You pay at the beginning of a billing cycle and not at the end of it. (Existing subscriptions won’t be charged twice of course).
  • No more “pay later” option and you’re on a recurring payment cycle by default.
  • Adding and removing users to your Pro plan will now be pro-rated. This means that if you add a user halfway through the billing cycle, you’re only going to pay half the price for them. Pro-rated invoice items are being added to the invoice for the next billing cycle.

Ready to go Pro? All info on our Pricing page.


More improvement and fixes

  • Rather than working with opacity to highlight the opened mini card, it now receives a green glow. This ensures a much better readability for non-opened card.
  • Dependencies and Project Clone feature are now out of Beta. Since the Beta phase has been working smoothly for both features, no further changes have been made, so consider them stable now.
  • Esc key can be used for most sub views such as the sort panel, activity, metrics, etc.
  • Fix dragging and dropping files for Safari.
v2.63
A Perfect Hand
30 Nov, 2021

Full release of the new Hand

Example of new Hand

Now Codecks is even more like playing with cards! We’ve refined the beta of the Hand v2 for more than half a year and it’s now ready for being rolled out to everyone. The completely redesigned Hand tab provides each user with a personal work queue and quick access to conversations and bookmarks.

Cards in your old Hand have been moved to bookmarks.

For more information check out the video below and our manual entry.

Video explaining the new hand mechanics

More improvements and fixes

  • Swim lanes / Hand: Effort summary now shows completed vs total effort. This area now also contains a summary of the time tracked within a swim lane.
  • Metrics: Search filters now affects all relevant metrics.
  • Search: Input grows if many filters are present
  • Search: Allow searching for “undone” cards.
  • Conversations: Fix missing click event for Avatars without image.
  • Conversations: More reliable detection of mentioned users when @mentions weren’t directly entered via the editor.
  • Dependencies: Archived or done cards being unblocked no longer results in a notification.
  • Account creation: resolved a conflict that could happen when user created a new org and was invited to a different org.
  • Digest Mails: We’re now syncing your browser’s time zone with your user account. This means we’ll now send daily digests at ~6:15am of your time zone (instead of 6:15am CET). Time stamps in emails are now also converted into your time zone.

New Episode of the Game Production Podcast

In our fourth episode Riad is talking with Philomena Schwab, the co-founder of Stray Fawn Studio (Niche, Nimbatus, The Wandering Village) about the best indie game marketing tricks. Listen to the podcast or read the full transcription on our blog.

v2.62
01 Nov, 2021

Card Dependencies for Pro users in Beta

Card Dependencies in action

Dependencies in Codecks are finally here!

  • Mark any card as incoming and outgoing dependency
  • Automate recurring dependency chains by applying dependencies to journeys
  • Filter out locked out cards, so you can focus on cards that are ready to be worked on
  • Get notified if a card you owned got unlocked
  • This feature is available to Pro users only (This includes users on the education plan as well)

To enable dependencies for your org, open the Mission Control via the Joystick Icon and look for Organization Settings > Features

You can find the manual page for dependencies here.

Towards more community driven public projects

In future releases we will be focussing on more ways for your audience to engage with your cards. Visitors of your open decks will be able to directly upvote cards from the website. In preparation of that we’re changing our iconography for upvoting: upvotes are now represented by a potion icon. Journeys - who used a potion icon before - are now represented by a new icon.

new journey icon

We’re also reframing how users are interacting with your open decks page. To receive updates they are asked to “join your community”. This will allow them to create a Codecks user account or join with an existing one - and will unlock more functionality in future releases.

Further improvements and fixes

  • Open decks: Added search.
  • Deck creation: Deck creators are no longer automatically watching these decks. This should lead to a lot less unintended notifications.
  • Hand v2: Added a button to open a search result for all your owned cards.
  • Search: q shortcut for showing owned cards available everywhere where there is a search field.
  • Card View: Cards won’t automatically close anymore when clicking outside the card area. You need to either hit Esc or the close button.
  • Automatic cover images: Now works when creating new cards with attachments as well.
  • Time Stamps: Statements like “2 minutes ago” or “Just now” will update automatically when leaving a page open.
  • Infrastructure: Reworked image handling. Added support for AVIF images for modern browsers, leading to much smaller (and thus faster to load) images.

Top up credit bonus changes coming soon

Current top up bonus examples

Are you a Codecks Pro user, or thinking about going Pro? Would you like to save some money? Then consider topping up your account balance before November 8th, we’re going to reduce our current outrageous bonuses on that date! More specifically we’re moving from 20%-33%-50% to 10%-20%-30% bonus tiers.

v2.61
12 Oct, 2021

Automatic cover images

Org settings showing cover image settings

We’re making it easier to fill your project with beautiful card cover images. Here are two new automation options for that:

  1. Any image uploaded will become a cover image. There are two modes:

    • Use first image will only apply an attached image if there’s no cover image present already.
    • Use most recent image will overwrite any already existing cover image, which can be a convenient way to visualize the progress of a card.
  2. Sub cards will inherit the cover image of their Hero card if they don’t have their own cover image set.

Both behaviors can be configured and disabled in the organization settings:

Customize your Open Decks with a background color

Comparing open decks before and after setting background color

To give you more creative freedom, you’re now able to pick a background color for your Open Decks. We’ve also increased the dimensions of the background image.

Further improvements and fixes

  • Steamy: Our Steam review bot now adds the reviewer name and avatar to the discord message.
  • Conversations: Fixed display of portrait images within comments.
  • Search: Clearer text hint if your current search results is excluding results in hidden projects.
  • Sub card overview: Allow to filter out done & archived cards.
  • Sub card overview: Add attachment icon and overlay to sub card element.
  • Deck picker: Project names are always visible when scrolling down decks list.
v2.60
05 Oct, 2021

Updated cover image styling for cards

updated cover image design

As you know trading card games are a big inspiration for us. To make sure your cover images are as striking as they can be, we reworked our card display modes. That means that from now on they will not just be more beautiful but also easier to recognize in your decks as we preserve more of the original image color. Let us know what you think!

This is only the first step towards several image-related improvements coming to Codecks soon.

updated cover image design

In the bottom right of an opened card, you will now find a number that shows how many cards mention this card. Click on the counter to toggle the card list and jump to any of those cards quickly. This is super useful for maintaining your wiki and GDD inside of Codecks.

Further improvements and fixes

  • Activity Feed: You’re now able to filter your activity feed by e.g. card state changes or conversation updates.
  • Font: Updated our font to the latest version(!?), also improved font rendering on Windows.
  • Mini Card: Fix tooltip for the color-based project tag dot.
  • Bulk Selection: Fix showing feedback for a few actions.
  • Conversation Panel: Fix flickering scrollbar when images were present in comments above.
  • Journeys: ctrl/cmd+a and b now work for selecting journey steps.
  • Done Pile: Admins may clear team members’ done piles.
  • Bulk Uploads: Fixed an issue when uploading multiple files to a single card at once.

New: we’re on YouTube!

Are you looking for tips and tricks on how to use Codecks? Look no further: we’ve recently launched our YouTube channel where we regularly post short videos to help you get the most out of our tool. As the old proverb says: please like & subscribe!

The Game Production Podcast

As you might remember, we also have a podcast dedicated to game production. After a hiatus of several months (we blame the pandemic) we’re now back on track and have recently published two new episodes featuring Marek Ziemak from 11 Bit Studios (This War of Mine, Frostpunk, Children of Morta) and Ata Sergey Nowak from Torpor Games (Suzerain), with more conversations coming soon.

#MadeWithCodecks

Last but not least, we want to give a shout out to two games that have recently been released, made by teams using Codecks: Kraken Academy!! by Happy Broccoli Games (published by Fellow Traveller) and INDUSTRIA by Blakemill (published by Headup). Congrats!

v2.59
17 Sep, 2021

Clone Projects to other Organizations

Settings containing clone project panel

Maybe you have multiple organization accounts with different projects but you would prefer to have one central organization account instead. Or maybe your student team started as part of your university organization but now you would like to promote your project to run in your own company account instead.

That’s easily possible now: through the organization settings you may now clone projects from one organization to another.

Cloned projects will retain all original information such as card history, activity feed, comments, attachments and once you enable your team members in the new organization, they can continue where they just left off.

Note that notifications, bookmarks and hand information won’t be transferred though.

Oh, and you’re also able to clone projects into the same organization. This might open up some interesting use cases around template projects.

Further fixes

  • You can declare notification bankruptcy once again.
  • Fix broken layout when entering looong words in card creation panel.
  • Codecks mails now have a white background in Outlook as well.
  • Improve spacing for nested lists and fixed behavior for checkbox entries with complex contents like nested lists or quotes.
v2.58
10 Sep, 2021

Hand v2 improvements

New Layout

We’re getting closer and closer to release the Hand v2 for everyone. So in case you haven’t tried it out yet, make sure to open your Org Settings and enable it in the “Features” section.

Here’s a list of things we’ve improved:

  • New layout for the conversation/bookmark/team member hand section. A much more concise view to help you focus on only the important things.
  • Reworked the Hand/Bookmark interactions once a card is opened. The bookmark icon has been moved from the top to the bottom right, while the hand button’s behavior is now a) consistent across all contexts and b) featured with an ctrl/cmd click interaction which allows to directly add or discard a hand without having to open the Hand Overlay.
  • Likewise the bulk selection bar now has a ctrl/cmd click interaction allowing to directly add or discard multiple cards at once to the hands of their owners.
  • New hand icon!

Improved release discoverability

Release Overlay

Unless you’re part of our Discord server, it’s has been hard to discover whether a new release has happened and what it contained. To solve this, we’ve redesigned our release notes. Once you re-open Codecks after a release was made, you’ll get an overview in the app. You also get a chance to leave us your feedback, so we know whether we’re moving into the right direction.

You’ll also start seeing a blue (or yellow) dot next to the joystick icon in the header telling you to reload the page to get the latest version of Codecks.

Further improvements and fixes

  • Bulk select project tags for copying them to another project.
  • Fix image viewer overlay in card history and activity view.
  • Don’s show disabled organizations in the Mission Control’s organization picker.
  • …and a lot of smaller design and wording fixes.
v2.57
06 Aug, 2021

Automatic Project Tags and Emojis

You are now able to set an “Auto project tag” for your decks. This means all cards within this deck will receive this tag. Removing a card from this deck removes the tag. Look for the 🤖 within your deck’s header to set it up!

In addition we now allow you to decorate project tags with emojis (not just colors)! Every card containing this tag will display this emoji in front of their title.

Combining these features allows for some powerful stuff: You can decorate your #bug project tag with the 🐞 emoji and use this tag as an “Auto project tag” for your “Bugs” deck. Now every bug card will contain a 🐞 next to their title and can be easily spotted. This feature will also help to keep an overview of your cards when you have lots of different projects. Applying different emojis to decks in you various projects will make it much clearer where a card belongs to.

Further fixes and improvements

  • Hero Cards: Hero cards can now have their own effort. The effort shown on the card will be the sum of the hero card’s own effort plus their sub cards total effort. This feature can be useful in case you’re working with Hero Cards as User Stories and want to apply effort only to the User Story rather than the sub tasks.
  • Project Settings: reworked the UI of the project tag settings page.
  • Android: Disabled spellchecker as it led to annoying glitches in the editor.
v2.56
27 Jul, 2021

Improvements for Hand v2

We think the concepts for the new Hand v2 are fairly unique, so we figured it’s time to make it look unique as well 💄
In addition, we’ve reworked the process for adding a card to the hand from within a deck or milestone. Rather than directly appending a card to a hand, we’re opening an overlay showing the person’s hand, allowing to reorganize it and dragging the opened card into the right place.
We’ve also changed the look of the activity feed in the hand to accommodate for the dark background as well as come up with new way to present inaccessible cards 🕵️‍♀️.

Further fixes and improvements

  • Steamy: We’re now also showing the reviewer’s playtime when posting a review.
  • Text editor: Support for Browser-based spell check. You can disable it from your user profile.
  • Time tracking: Hero Cards now show the accumulated time of the card itself and all their sub cards. The history panel and hover info over the ⏱ icon will show the tracked time on sub cards vs the hero card itself. The vertical “micro cards” in the sub card side panel now also contains the ⏱ icon if time was tracked.
  • Attachments: The download button should now start a download rather than opening the file in a new tab.
  • Open Decks: The updated layout is now applied to all open decks.
  • Automatic filtering: When looking at big decks or milestones, an automatic “me” filter is applied to prevent being overwhelmed. The user profile now allows to change the card count threshold or disabling this behavior altogether.
  • Mission control: Restyled the project tiles to make them look more draggable.
  • Search: You can now filter cards by their Discord upvote count.
  • Snoozing cards: Cards only get unsnoozed if a user actively unsnoozes it. Changing any property of a snoozing card no longer automatically unsnoozes it.
  • Slack integration: fixed the “Create a card” action for the action dropdown on messages.
v2.55
25 Jun, 2021

Say Hello to Steamy!

We’ve been working on a sweet little tool to help game developers to keep an eye on their Steam reviews. Rather than constantly hitting F5 on your Steam page to get the latest reviews, you can setup Steamy to connect to your Discord server. Enter all the games for which you’d like to track reviews and Steamy will continuously check them and post the latest reviews to a Discord channel of your choice.

Steamy is free and works for Codecks and non-Codecks users alike. You can access the Open Beta version here: www.codecks.io/steam-bot

Further improvements and fixes

  • Mini Cards: Preview conversations and attachments when hovering over the attachment or conversation icons.
  • Mini Cards: Show a gray conversation bubble for cards with conversations that you’re not a part of.
  • Emojis: Fixed an issue with displaying emojis containing e.g. skin color information.
v2.54
03 Jun, 2021

Updates for Hand v2

  • Displays a hand’s total effort if any card has an effort value.
  • Add activity button to the left of the hand screen. This activity view allows to browse your personal or other team member’s latest activity.
  • Allow horizontal scrolling on mobile in the hand view.
  • Add “select all” functionality, both via ctrl+a and a dedicated button.
  • Esc allows to close the done pile

Further improvements and fixes

  • Selection: Selection using the shift key is now much more robust. We’ve also reworked the Select all functionality. It’s now container-based and can be progressively expanded. I.e. hitting ctrl+a (or the Select all) button once will select all cards of the current swim lane(s). Hitting it again will select all cards on the screen. Inverting the selection via i is now also container-based.
  • Image viewer: Now allows to navigate through images within the card content and comments via left and right cursors (or via the arrow icons).
  • Hero Cards: Sub card progress is no longer represented as a line. Instead every sub card is displayed as a pill whose size is weighted by their effort. Sub cards with no effort get displayed as if they had an effort of 0.5.
  • Hero Cards: Fixed wonky drag and drop behaviour within the sub card sidebar panel. Inaccessible cards are being shown as placeholders. This allows any user who has access to the Hero Card to change the order of sub cards even if inaccessible cards are present.
  • Card content: We’ve stopped showing the $id portion when displaying card references within cards or comments.
  • Text editor: Suggestion overlay won’t overflow the main screen.
  • Search: Fixed race condition when clearing latest search query.
  • Search/Auto-Complete: Don’t show cards of deleted or archived projects while searching or auto-completing via $. Don’t show cards of deselected projects while auto-completing via $.
  • Trello importer: Massively improved performance for importing big boards. Instead of minutes it will now take a few seconds even for 1000+ tasks.
v2.53
10 May, 2021

Hand v2 ready for beta-testing

After months of working on it and tuning the mechanics, we’re happy to announce that one of the biggest changes to Codecks reached its beta stage! ✨✨✨

The new hand aims to answer the question of what am I and my team members going to work on next? Every team member gets 7-28 hand slots (the exact number is configurable by you) to signal what their next cards are. You are able to inspect your co-worker’s hands and drag and drop cards into the right position as you see fit.
In addition we’re adding much more focus onto ongoing conversations, putting them right into your hand view.
The previous hand behaviour can now be accessed via “Bookmarks”.

You can go to “Organisation settings” > “Features” to activate it. You can move back to the classic hand any time. We eventually will be moving to the new hand for everyone. So if you have questions or concerns feel free to share.

We’ve also updated our Manual entry to give you an overview of the changes.


More improvement and fixes:

  • Activity Feed: Added icons to make the different types of content easier to read.
  • Daily Digest Mail: Migrated to new mail layout.
  • Tags: Fixed issue with project tags containing special characters.
  • Search: Increased width of search input and overlay.
  • Settings: Added separate “Features” tab to toggle using Milestones, Journeys, Time tracking & the new hand
  • Deck Overview: Fixed scroll issue when navigating from one deck to another below.
v2.52
30 Apr, 2021

New header area for Open Deck pages

We’ve given your Open Decks a fresh look to make sure your page looks as nice as possible no matter what kind of assets you have available.

You are able to migrate manually from today! before we’ll apply the new layout to every open deck by 30.06.2021.

To migrate, head to your project settings and find the “Improved design available!” section.

Make opt out of conversation more explicit

Probably one of the better hidden functionalities within Codecks is now much more apparent: If you wan’t to leave a conversation, you no longer need to click your own avatar in the participant list. Instead we’re now offering a big “Opt out of conversation” button.

Notification refactor

Nothing changed on the outside, but we’ve rebuild our notification engine. When you perform an action like writing a comment, you don’t have to wait until all notifications are generated before the server responds and shows your comment. Instead notifications are now generated after it processed your request. This should speed up interactions in bigger teams quite a bit.

Improved performance for updating the deck of multiple cards

While we’re at the topic of performance optimizations: moving 100s of cards to a different deck could take several minutes. After some profiling we found the slow queries and could speed up the process considerably. It should now take ~1s per 100 cards moved.

Further improvement and fixes:

  • Mails: Most mails got a design makeover.
  • Discord Integration: Add 🐞 emoji as reaction for Decky.
  • Card content: Don’t create personal tags when adding links containing #.
  • Mini Cards: If a mini card is present multiple times (e.g. when ordering by tag), cursor navigation and auto-scroll behavior should do the right thing.
  • Deck deletion: When deleting a deck that still has journey steps referencing it, we show a much clearer message.
  • Esc handling: Has been reworked, so when e.g. bulk selecting and opening a panel, hitting esc multiple times should close ui elements in the right order.
v2.51
09 Apr, 2021

Fixes and Improvements

  • Card Properties: Card owner suggestions are more specific. It now prefers showing past assignments within the current deck rather than looking for past assignments within the whole organization.
  • Open decks: Fixed an issue which caused an error when setting a public project back to private
  • Infrastructure: We’ve consolidated all css-styling solutions evolving throughout the code base in the past 6 years(!) into a single one. This doesn’t have a major impact on how the app looks, but might lead to some performance improvements.
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