We’re getting closer and closer to release the Hand v2 for everyone. So in case you haven’t tried it out yet, make sure to open your Org Settings and enable it in the “Features” section.
Here’s a list of things we’ve improved:
ctrl/cmdclick interaction which allows to directly add or discard a hand without having to open the Hand Overlay.
ctrl/cmdclick interaction allowing to directly add or discard multiple cards at once to the hands of their owners.
Unless you’re part of our Discord server, it’s has been hard to discover whether a new release has happened and what it contained. To solve this, we’ve redesigned our release notes. Once you re-open Codecks after a release was made, you’ll get an overview in the app. You also get a chance to leave us your feedback, so we know whether we’re moving into the right direction.
You’ll also start seeing a blue (or yellow) dot next to the joystick icon in the header telling you to reload the page to get the latest version of Codecks.
You are now able to set an “Auto project tag” for your decks. This means all cards within this deck will receive this tag. Removing a card from this deck removes the tag. Look for the 🤖 within your deck’s header to set it up!
In addition we now allow you to decorate project tags with emojis (not just colors)! Every card containing this tag will display this emoji in front of their title.
Combining these features allows for some powerful stuff: You can decorate your
#bug project tag with the 🐞 emoji and use this tag as an “Auto project tag” for your “Bugs” deck. Now every bug card will contain a 🐞 next to their title and can be easily spotted. This feature will also help to keep an overview of your cards when you have lots of different projects. Applying different emojis to decks in you various projects will make it much clearer where a card belongs to.
We think the concepts for the new Hand v2 are fairly unique, so we figured it’s time to make it look unique as well 💄
In addition, we’ve reworked the process for adding a card to the hand from within a deck or milestone. Rather than directly appending a card to a hand, we’re opening an overlay showing the person’s hand, allowing to reorganize it and dragging the opened card into the right place.
We’ve also changed the look of the activity feed in the hand to accommodate for the dark background as well as come up with new way to present inaccessible cards 🕵️♀️.
We’ve been working on a sweet little tool to help game developers to keep an eye on their Steam reviews. Rather than constantly hitting F5 on your Steam page to get the latest reviews, you can setup Steamy to connect to your Discord server. Enter all the games for which you’d like to track reviews and Steamy will continuously check them and post the latest reviews to a Discord channel of your choice.
Steamy is free and works for Codecks and non-Codecks users alike. You can access the Open Beta version here: www.codecks.io/steam-bot
ctrl+aand a dedicated button.
Escallows to close the done pile
shiftkey is now much more robust. We’ve also reworked the
Select allfunctionality. It’s now container-based and can be progressively expanded. I.e. hitting
Select all) button once will select all cards of the current swim lane(s). Hitting it again will select all cards on the screen. Inverting the selection via
iis now also container-based.
$idportion when displaying card references within cards or comments.
$. Don’t show cards of deselected projects while auto-completing via
After months of working on it and tuning the mechanics, we’re happy to announce that one of the biggest changes to Codecks reached its beta stage! ✨✨✨
The new hand aims to answer the question of what am I and my team members going to work on next? Every team member gets 7-28 hand slots (the exact number is configurable by you) to signal what their next cards are. You are able to inspect your co-worker’s hands and drag and drop cards into the right position as you see fit.
In addition we’re adding much more focus onto ongoing conversations, putting them right into your hand view.
The previous hand behaviour can now be accessed via “Bookmarks”.
You can go to “Organisation settings” > “Features” to activate it. You can move back to the classic hand any time. We eventually will be moving to the new hand for everyone. So if you have questions or concerns feel free to share.
We’ve also updated our Manual entry to give you an overview of the changes.
We’ve given your Open Decks a fresh look to make sure your page looks as nice as possible no matter what kind of assets you have available.
You are able to migrate manually from today! before we’ll apply the new layout to every open deck by 30.06.2021.
To migrate, head to your project settings and find the “Improved design available!” section.
Probably one of the better hidden functionalities within Codecks is now much more apparent: If you wan’t to leave a conversation, you no longer need to click your own avatar in the participant list. Instead we’re now offering a big “Opt out of conversation” button.
Nothing changed on the outside, but we’ve rebuild our notification engine. When you perform an action like writing a comment, you don’t have to wait until all notifications are generated before the server responds and shows your comment. Instead notifications are now generated after it processed your request. This should speed up interactions in bigger teams quite a bit.
While we’re at the topic of performance optimizations: moving 100s of cards to a different deck could take several minutes. After some profiling we found the slow queries and could speed up the process considerably. It should now take ~1s per 100 cards moved.
We’ve added a “Get notified of updates” section to the header of each Open Decks page. This allows anyone to sign up via either Discord or email and password to then select whether they want to be notified daily or weekly if interesting updates are happening.
The digest email will contain links to new cards as well as cards that have been started or marked as done.
This feature is available to all regular Codecks users as well without having to create an additional sign up.
So feel free to check out the projects on open.codecks.io to see whether there’s some interesting projects you’d like to get updates for!
ctrl/cmd+clickon a card’s id copies just the
$idrather than the full URL. Useful for e.g. commit messages.
This release introduces a reworked shortcut system aimed to make keyboard-based navigation a lot more productive. Hit
? to see all shortcuts available on your current view.
Here’s some highlights:
ctrl/cmd+ato select all cards
bto select the card under the mouse cursor
p, etc opens the corresponding property for the card under the mouse cursor
Returnto open the edit view on an opened card
Arrow Keysto navigate across the mini cards
The Open Deck settings screen now contains charts and counts for your visitors to your project. We also show you the top referrers so you know how people are finding you.
To keep track of your progress, we’ll be sending a weekly digest every Monday to give you a visitor overview of the passed week. Feel free to opt out in the Open Deck settings.
[CARDPUBLICURL] shortcode for better integration with Open Decks.
We’ve released the first version of the Open Decks Portal! It’s a place that highlights the most active and popular projects.
At the moment there are two categories: Staff picks which allows the Codecks team to promote noteworthy and inspirational projects (we’ll populate it soon!). The next category is the Most active open decks one. It’s based on project’s activity of the last 7 days and the card count. We’ll also add a Most popular section once we have the required data.
You can find it under this url: open.codecks.io
If you would like to show up on any of the lists, check your project settings and make sure you’ve agreed to appear there. You’re also able to upload a nice 16:9 promo image for a good first impression of your project.
$command or in the Slack or Discord integration), we’ve added the title of its Hero card.
There are rumors that accountants have feelings too. So we dedicated some time, willing to put a smile on their faces.
We expanded the search functionality. In addition to filtering, you can now jump directly to a deck or card by entering its name.
For an even quicker way to get to your target, you can use the prefix
gd: in the search bar to only show deck or card results. You can use
gad: to go to any card or deck independent of your project visibility.
Rather than limiting you to pick between global milestones or assigning it to a single project, you can now pick as many or few projects you like. For larger teams that will make it a lot easier to focus only on tasks that are relevant to them.
You’re now also able to re-assign the projects (or make it global) after you’ve created a milestone.
Within decks you’re now able to select a sort order called “Manual”. This allows you to drag cards around to give them an order that makes sense to you. This order is shared within your team and affects also open decks.
To make things easier for your team, you can also pick a default order option for a deck, be it the manual order, grouping by milestone or any other order option we’re offering. This allows you to guide both team members as well as visitors of open decks to see a deck in a way you’d prefer them to see it.
The previous system was based on HTML native drag and drop events but it has proven difficult to work with and the drag and drop experience has become a frequent source of frustration with some of our users.
So we decided to rewrite the underlying architecture from scratch as there hasn’t been a good existing alternative solution out there for our various interaction patterns.
And to stick with our current theme of open development we open sourced the library here.
The result should be a much more stable experience across browsers and systems when dragging cards, decks, milestones and files around.
This release allows you to mark a project of yours as public. You can enter a path name and it’ll be visible for everyone under open.codecks.io/your-name. Go to your project settings to find the corresponding options. You have the option to hide comments for visitors. In any case, visitors will have read-only access only. The deck order for public projects is shared for all team members and can be modified by admins via drag and drop.
We’ve been in touch with some of you already and are excited to present some real-life examples soon! We’re also planning to set up an open development portal under open.codecks.io to allow people browsing Open Decks on Codecks.
- . These can be marked as done via clicking
You’re now able easily embed images into your card content:
!. You now can pick an attachment.
Note that this also works for comments. This will make it a lot more straight forward to communicate about visual aspects of your projects!