Changelog

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v2.82
Holiday Presents
21 Dec, 2023

Holiday Presents

2023 is wrapping up, but we couldn’t let the year end without another major Codecks update! This is our 8th major release this year.

Hero Cards

Nested Hero Cards

Since their introduction in 2020 Hero cards have become a core component of Codecks and with we’re looking to make them even easier to handle.

  • Our own game dev team at Maschinen-Mensch has grown to over 20 people (🤯) and we’re seeing hero cards with dozens of sub cards now. With so much going on, it can feel a bit overwhelming. To help manage these, we’ve experimented with different approaches and have found one that works great. From the sub card sidebar you can now group sub cards by different dimensions (Priority, Deck, Owner and Milestone) in addition to being able to lay them out manually as before. Of course, drag’n’drop and quick-add functionality is fully supported. This will let you see at a glance how many sub cards of a hero card were done in each milestone, or how the effort is distributed across different people or work areas.
  • When creating a new card, you can select its hero card right away without having to save the card first.
  • The hero badge shown on top of an opened card now shows the overall hero card progress bar too.
  • We added the hero card ID and title to the time tracking report.

Info Sidebar

New Info Sidebar

We have a new global sidebar design which aims to improve two challenges:

  • Opening and closing a card results in a ‘reshuffling’ effect, leading to cards changing their position. This can be a bit disorienting.
  • As teams grow, the amount of decks and internal team culture on how to use these get more complex. We already have support for deck and milestone descriptions, but they were a bit too hidden for easy discovery.

The info toggle (right below the add-card button) lets you enable an info sidebar that is always shown when no card is currently opened. This reduces the occurrence of card reshuffling dramatically.

We use that space now to prominently display your beautiful milestone or deck description text. Use this area for nice lore text, rallying cries for your release milestone, or to document how this deck or milestone should be used by the team.

Additionally, we’ll show you a quick overview for all the cards in this context. And if you’re looking at a milestone, we even show you the card count progression over time.

Playfulness

We worked towards making Codecks even more playful and appealing to look at:

  • To reduce the amount of icons shown on cards, we’re now using a striped card color instead of showing the archive icon on the mini card. It looks nicer and reduces icon clutter. Win/Win!
  • When setting a card to done, we now show an animated effect on the card. (If you hate these, you can disable them in your user profile)
  • On noisy card images, the icons on mini cards can be hard to read sometimes. To help with that, we’re gradually blurring the lower part of card images now.

More

  • To celebrate the work that you’re doing with Codecks, we’re sending out weekly email summaries to Codecks admins to show you the amount of completed card, time tracked and other useful team information. We’re merging this email with the one that you previously received for the visitor stats of your open decks. Make sure to check the ‘emails’ section of your user profile to see which types of email updates you currently have enabled.
  • We’ve reworked the Hand Sync feature UX to prevent activating it accidentally.

Decky

Our trusty Decky bot is great for collecting feedback and bug reports from your own Discord community.

  • Discord has taken measures to prevent other parties from linking to images uploaded on a server starting this December. This means that all images uploaded to Decky will now also be automatically uploaded to Codecks, so that we can host that file indefinitely for you. All previously uploaded files have been moved to Codecks’s storage as well. These files will be counted towards your file-quota. Big files can be deleted and identified using the Media Library in the Mission Control. You can limit the size of the files that your community members can upload in the “Basic Settings” form for a slash command.
  • Support for showing a user’s global name.
  • Fixed issue with notifications not being sent if multiple target channels were picked.
  • Fixed issue that replies within threads would not show within card embeds.

Steamy

Steamy Post

We recently released a huge update for our free Steamy bot. Steamy allows you to post any new reviews of one or multiple Steam games to your discord server. This is great for showing your appreciation for good reviews and motivating your community to leave more.

All non-English reviews are now automatically translated to English for your convenience. Also, the bot now supports posting weekly summaries which shows how reviews have affected your overall rating in this week. To add Steamy to your discord server, simply navigate to this page: Install Steam Bot

Fixes

  • Fix attachment title edit during card creation.
  • Fix shortcut issue with media keys opening the upvote dashboard.
  • Fix issue with skipping rows when navigating cards via arrow keys.
  • Fix issue with backspace key deleting too much on Android in the text editor.
  • Relative links (i.e. links starting with /) in cards or descriptions no longer open a new tab.

Codecks Conf

Codecks Conf 2023

We want to a moment to thank the participants of our first intimate Codecks Conf in November! We had a blast and hope to make this a recurring event. As a special treat, we showed some upcoming ideas and concepts that we’re currently investigating and even held a (totally not statistically representative) vote on which of these excited the participants the most.

The clear winner was our idea for a new vision tab, which allows you to create a type of skill tree for your game project. You can freely lay out the most important aspects of your game in a one-page format, allowing you to have a quick grasp of its overall progress.

We’ve already started implementation on this new big feature, and we’re excited to share more about it in the new year. This will literally be a game changer.

Thank you!

Thanks for everybody that supported us in 2023! We’re still a tiny team taking on the outdated juggernauts of the industry with the mission to create a better alternative for creative teams that need easy-to-understand, yet powerful tools.

If you want to help us on our quest, the best thing to do is to spread the word! We don’t have a marketing department, so we need your help to let the world know about Codecks. :)

Wishing you happy holidays and see you in 2024!

v2.81
ʕノ•ᴥ•ʔノ ︵ ┻━┻
22 Sep, 2023

Release 2.81 - Table View & Refer a Friend

Table View

We love cards! But when you’re dealing with large decks containing several hundred cards (your bug deck 😭) sometimes a super-streamlined view that allows you to quickly scan lots of cards would be nice. That’s why we’re introducing Table View for our Pro Plan!

Table View

Find the new view option in the sort panel to the left. The table view supports all the swimlanes and drag’n’drop feature that you already love. Using the ⭐ button you can also set this view as the default view for decks.

This has been suggested on our lovely discord server by Junuh and Wattosan. Thank you!

Refer a Friend

We’re still a small scrappy startup taking on the old boring behemoths in the market. If you want to help us and share Codecks with your friends or colleagues, you can go to your organization settings and look for the “Refer a friend” section. Your friends will benefit from an awesome 10% discount for the first year.

Bug fixes & Improvements

  • Card Sorting: Saving default card order now also considers secondary ordering as well as compact mode (and table view).
  • Card Sorting: Allow to reverse the milestones sort order (Suggested by saragtd).
  • Shortcuts: Hovering over the effort or priority icons and typing a number now also works for opened cards again.
  • Deck Overview: Added organization setting to prevent completed cards from being considered in a deck’s card count.
  • Milestone Picker: When opening the milestone picker via bulk select or hovering a card and pressing m, the shown milestones will be filtered by the project the card belongs to.
  • Invite Links: Producers get read-only access to invite links.
  • Clone Project: Improved handling for re-using milestones in the target project (Reported by mjeno).
  • Discord: The setting to add a role to a thread now checks for the relevant permissions.
  • New Shortcut: Use alt-p to start or stop the current timer. (Suggested by Marek)
  • Focus Mode: Clicking on a card reference in focus mode, opens this card in focus mode. (Suggested by HappyPorcupine)
  • Deck Overview: Fixed an issue where deck stats sometimes were not updated (Discoverd by mjeno).
  • Due Dates: Due due dates were not colored correctly. (Reported by lunar_penguin)
v2.80
How Deep is Your Deck?
05 Sep, 2023

Release v2.80

You ask, we deliver! Most of these new features in this release are the direct result of conversations with our discord community. 💜


🚀 Card Quick Settings

The new Quick Settings panel allows you to change multiple card properties with just a few keystrokes. Trigger it by simply clicking the effort icon on any card and use the arrow keys to effortlessly update priority, effort, deck, milestone, or owner of a card.

Pending changes will be marked with a dot next to the property tab. Pressing return will commit your changes to the card. Pressing Esc closes the panel without any changes.

Oh, and you can even trigger this panel directly while writing card text by using the /slash command “Set Card Properties”.

Opened Quick Settings Overlay


Order by Hero Card

A lot of Codecks users rely heavily on hero cards. We love them too! That’s why we’re improving workflows around hero cards by adding a new dedicated sorting order, which allows you to group cards by their hero card. 🤩


Deck Depth

We have given the deck overview a remarkable face lift. Leaning even more into our playful card metaphor, decks will now have a depth depending on how many cards they contain.

This depth is taking completed and uncompleted cards into account. Also, the number of done cards within a deck is now proudly shown on the deck cover to help you understand where you’ve already made a lot of progress. The deck depth itself is rendered in two different shades to show the ratio between done and undone cards too.

And we’re finally adding a fan-favorite feature request.. drumroll you can now override the deck colors manually from the deck settings!

Various Decks with various Depths


In addition to inviting team members via email, you can now also use a convenient invite link for your team. These can be created by organization admins from the user management screen.


Further Improvements and Fixes

  • Open Decks: Preferred card order is now shown as expected.
  • Focus Mode: Allow to use Enter to edit text as well.
  • Mini Card: We made the highlight for currently opened card more noticable by giving it a additional border.
  • Opened Card: Fix shortcuts for the prop panel, like e or p for editing effort and priority.
  • Deck Counter: Card count now gets correctly updated in case an action leads to zero card within a deck.
  • Notification Mails: Fixed link in footer to point to correct place.
v2.79
Now you're Writing with Power
31 Jul, 2023

Codecks Release 2.79

Redesigned Text Editor

In our quest to enhance your writing experience, we’ve
completely rewritten our text editor. This allows us to bring you a bouquet of new features.

Showing text editor in action

Our smarter completions for lists or block quotes will save you time, and the ability to indent with tab / shift + tab makes structuring your thoughts a lot easier. The new monospaced font offers more clarity in recognizing indentation levels, too. We’ve also added slash commands (type /) and a floating action bar, to make our editor and markdown features more discoverable.

Slash Command Overlay

Introducing Focus Mode

Enter Focus Mode

When crafting, reading, or editing your cards, why not do so without distractions? With our new full screen Focus Mode, that’s exactly what you can do. To make room for the new focus button on top of cards, we’ve shifted the card Id button to the lower left corner. Enjoy a zen-like experience as you work on your cards.

Onboarding Experience for Admins

Previously, the onboarding progress was associated solely with an organization and was only visible to the organization’s owner. Now admins can also participate in most onboarding steps, making the process more inclusive. A cherry on top - if you complete onboarding steps in one organization, they will count as completed in other organizations too!

Bug Fixes and Improvements

To ensure you have a seamless experience, we’ve made several key improvements:

  • General: We’ve tamed our scroll animations - they are now limited to a maximum of 300ms, making jumps to cards deep within a deck much quicker.
  • Journeys: You can empty the template cards again.
  • Journeys: We’ve brought back the dependency buttons to your journey steps.
  • Open Card: No more unnecessary “Open” button next to the deck picker if the card is already opened in that deck.
  • Open Card: Clicking the Crown icon on a sub card now dutifully opens the parent card again.
  • Open Card: You can once again open the attachment viewer directly by clicking on an attachment embedded in the card content.
  • Shortcuts: Fixed the alt+x shortcut to promptly dismiss conversation notifications for an opened card.
  • Slack & Discord Integration: Milestone updates will now display the new values, not the old ones, making tracking progress easier.
  • Calendar: Resolved a pesky timezone-dependent issue when selecting a date in the calendar to create a milestone.
  • Android: Oh, and no more falling back to a plain text field on Android phones!

Enjoy these updates and let us know your thoughts. Your feedback fuels our improvements.

v2.78
With Cards Wide Open
19 Jul, 2023

Release 2.78

Can never get the card editor size perfect on your screen? Regular mode is too small, wide mode too wide? Now you can freely resize the card editor!

We have spent the last weeks completely revamping our whole text editor. The resizable window is just a first glimpse at the new capabilities that we’ll be sharing very soon cough focus mode cough.

Here are all the changes for this release:

Flexible Wide Mode

Flexible wide mode in action

You can now drag the container for an opened a card (or journey step) to your preferred width. 🤯 This width is remembered on your browser, so you can use different settings if you use Codecks across multiple computers with different displays.

New Deck Button

New Deck Button

We’ve improved the design of the buttons surrounding opened cards. Most importantly, we’ve unified the deck selection flow across card-editing and new-cards. The new deck selector will give quick access to recently used decks and allows you to jump to the full deck picker.

Other improvement and Fixes

  • Text Editor Pressing ! opens a grid rather than a list. This allows for more and bigger images being shown.
  • Text Editor When in preview mode, hitting esc goes back to edit mode rather than canceling the edit process.
  • Card content To edit the label of a checkbox item, you can ctrl/cmd + click to jump to move the selection to the correct line.
  • Decky Show correct ‘created at’ date for Discord based Card Embeds.
  • Milestone Tooltip Stats are now shown as effort or card count based, depending on the previous release’s milestone overview.
  • Pinned Milestone Area Card created via the add buttons at the end of the zones will now get the correct milestone.

If you reaaally want to know

  • Auto-me Filter Is not active by default anymore for new accounts. Codecks now specifically states when activating the filter in a big deck or milestone, so that it is less confusing regarding what just happened. Also fixed a bug where sometimes it would only be applied the second time a deck was visited
  • Observers Removed some redundant buttons that were actually not usable by people on the free observer role.
  • User Reports Errors do not return with status 200 anymore
  • Swimlanes When sorting by workflow state, the “Doc” swimlane now works with drag and drop
  • Manual order Fixed rare crash when applying new order within a zone
  • Card Creation Fixed issue when uploading attachments
  • Open Decks Fix a crash when the activity feed was showing a milestone that was not associated with any public deck
v2.77
Off the Charts
16 May, 2023

Release 2.77 - Off the Charts

Milestone Overview

The calendar has gotten a big extension! It now offers an “Overview” button which allows you to inspect and compare high level stats over all your milestones.

Milestone Overview

You can reach the calendar via the expand icon at the top right of the timeline within the Milestones tab.

The overview offers to either use card count or effort as your metric. You’ll find the distribution of completed vs uncompleted work across priorities and owners.

This will be a big assistance in making milestones more comparable and thus more plannable.

New Onboarding System

To give new as well as existing users a chance to learn about the breadth of features, we’ve added a new onboarding system. Every organization owner has access to currently 70 steps divided into 16 chapters.

To make it more digestible we’ve included a small playful XP and level up mechanic. You can access it via the blue shield icon in the top right.

Onboarding View

The progress for existing organizations has been mostly pre-filled so you don’t have to redo steps you know about already.

To be clear, this is just the first version we’re putting out to get some early feedback from you. So if you have suggestions please let us know either via Discord or per Mail!

More Fixes and Improvements

  • Card View: Quick Add option at the end of each swim lane when ordering by owner, priority, effort, tag, deck or milestone.
  • Zones: Added a drop sidebar to avoid scrolling if there’s a lot of zones.
  • Milestones Timeline: Shows the next and previous milestones outside of the visible range.
  • Card Picker: UI elements that allow you to search and pick a card, now also accept entering a card id.
  • Bug Fix: Fixed some cards becoming invisible on Chrome
  • Login Form: First taste of the new design system.
  • Decky: increased upload limit for attachments in Discord messages from 10MB to whatever your server’s limit is.
  • Time Tracking Reports: CSV export now includes project name and id.
  • Decky & User Reports: Journey templates are applied to cards created via Decky and User Reports as well. This allows to e.g. auto-assign cards to a user created via Decky.
v2.76
Smooth Move
06 Apr, 2023

Release v2.76

Hold onto your hats folks! We’re back from GDC and we bring you some exciting changes to Codecks!

Import CSV

CSV Importer

We’ve made it easier than ever to jump onboard with our new CSV import functionality. Say goodbye to the headaches of switching between project management tools, because now you can import your projects straight from any tool that supports CSV exporting. You may of course also access our existing Trello and HacknPlan import tools.

And there’s more! Re-import a CSV that is based on an export of your Codecks cards, to update the data of these cards in place. This could be used to perform complex updates using spreadsheets.

The CSV Importer can be found in the Organization Settings. Make sure to check our Manual to learn more.

Easier Sign-up

Now you can create a Codecks account using your Discord or Google login. No more wracking your brains to remember another set of login details - hooray!

Help Center

Help Center Overlay

We added a new help center section. Just click on the question mark icon next to the milestones tab in the header, and you’ll be whisked away to a wonderland of information. We’re talking manuals, our Discord community, status page, and more. It’s like a treasure trove of knowledge!

Discord Improvements

  • You can now modify karma point amounts for each slash command.
  • We’ve fixed the pesky issue of images not loading in project notification messages. Phew!

Usability Improvements

  • We’ve improved the dialogue for adding sub cards from the sidebar. If you are using our inbox feature, we now show you deck recommendations based on the location of the hero card and your inbox settings.
  • Time tracking info now not only shows you individual time entries per person, but also the sum of all user’s time spent on the card. You can see this when hovering over the timer icon on any card and also in the history sidebar.
  • We improved the design of the drag area within a deck or milestone. When dragging a card to one of the drop targets, the card now shrinks down in size to make it easier to see where you are releasing the card.
  • When deleting cards, we display the names of affected cards in the dialogue.
  • Zones now feature a quick-add button that allows to quickly add a card to the correct zone. No need to move the card to the correct zone after creation anymore.
  • The “Start journey” button is smarter now. It only adds those steps that are not already present as sub cards.
  • The image picker popping up when hitting ! in the card editor or comment section now shows more and bigger images.

Bug fixes

  • Can’t start journeys for Doc cards anymore.
  • Fix ctrl/cmd+a for selecting all cards. It did not work as expected in some contexts.
  • Prevent dropping cards into owner lanes if owners don’t have access to that card.
  • Fix upload limitations for bigger files.
  • Fix crash when jumping from one journey step to the next while the property panel was open.

So, what are you waiting for? It’s easier than ever to get on board with Codecks. See for yourself how magical project management can be! 🤩

v2.75
In the Zone
11 Jan, 2023

Release v2.75

Happy new year, dear Codecks users! We’re excited to see the games and projects you’ll be releasing in 2023. To help you with that, we have a biiig update ready for you to use.


Organize cards with Zones

Zones

When you have a lot of cards inside a milestone or deck, it can be hard to maintain a clear overview, even with the various sorting options that are already available. In this release, we’re adding “Zones”: they are custom card groups that you can add when you’re in the “Manual” sorting order. Zones are shared across the whole team.

A couple of example uses:

  • Separate the cards inside your milestone by work area or teams (e.g. Feature Team 1, Feature Team 2)
  • Separate the cards inside your knowledge deck by type without resorting to tags (e.g. Engine Docs, Business Info)
  • Separate cards by additional priority levels (e.g. Do first, Must Have, Regular, Nice to have, Cut Candidate, Postponed)

There are lots of other possible applications for this, and we’re curious to see what you’ll come up with. Let us know your favorite use case on our Discord server!

Zones can be managed by Owner, Admin, Producers and Staff users with Full permissions.


Quicker access to your Milestone

Preview of Pinned Milestone

The new Pinned Milestone section in the Hand tab shows all cards assigned to you in the currently pinned milestone. This allows to see your upcoming milestone work without having to leave the Hand.

You can also easily drag’n’drop cards directly into the Your Hand area or reorder the cards as needed. Zones are supported here as well. The order will also be mirrored in the full Milestone view.


Streaks

We plan to make Codecks even more playful in the future. In this update, we’re adding a new streak system to your done pile in the Your Hand area. Mark any of your cards as done during a week, and your streak counter will increase by one.

If you’re on the Plus or Pro plan, we automatically freeze your streak for you, and it is never reset to zero.

Hover over the flame to see your previous best streak. The counter will also be featured on your Open Decks page.


Decky Karma

Submitting good feedback via our Discord Decky integration will now award you with Karma points and additional roles. Gain 1 point for each upvote reaction to your feedback, and 10 points for each feedback that gets marked as “done” by the developer.

Your karma is displayed next to your submitted feedback and can also be shown with new /karma slash-command. As a reward, server admins may auto-assign custom roles to contributors that reach a certain Karma threshold.

Additionally, we’re adding the following features to Decky:

  • Decky can now auto-add members of a specified role to newly created threads. You can find the setting for this in the Workflow state updates section of a command. Use this to auto-add your server moderators to new feedback threads.
  • Users reacting to a Decky feedback will automatically be added to the thread. This means that they will also be notified of follow-up information about the feedback that they are interested in.

Further improvements

  • Huge performance improvements for screens with a lot of decks or cards. Previously, opening a deck with hundreds of cards could result in up to 3 seconds delay. They now open in a fraction of time through our new smart loading technique.
  • Hand section area now auto-collapses to be more readable on narrow window sizes.
  • Admins and Producers may change the time tracking entries of other members.
  • Fixed an issue that starting a card would sometimes not add it to Your Hand.
  • Fixed an issue when setting user access within the project’s user access settings.
  • Fixed issue with searching sometimes resulting in internal server error.
  • Doc cards get a different color in the Deuter-enhanced color palette.
  • Set maximum notification count to 10 per category to accommodate for smaller screens.
  • The Codecks Manual received a face lift (and now contains a choose-your-own-adventure, where you try to defeat the mighty card witch).

We’re looking for an Online Marketing Intern

Are you a student based in Germany? Here’s an opportunity to work with us!

v2.74
No More Ghosting
22 Nov, 2022

No more Ghosting

Default Inbox Decks

Every user can now set a default inbox deck: when creating a new card from the Hand or Milestones tab, this deck will be automatically pre-selected. You can pick your default inbox deck in the the top bar of an opened deck. Hovering over the button will also show you who else is currently using this deck as default inbox.

default inbox button

You might use this to default your cards towards a specific work deck that you tend to work in (e.g. the “Code” deck if you’re a programmer). Or you might use it to default your new cards towards a project inbox from where they are then moved into fitting decks.

Our goal is to make adding cards more convenient and less error-prone. Let us know what you think!


Manual Sorting Milestones

Milestones now support the “Manual” sorting order, which was previously restricted to decks only. We made this the default sort order for milestones.


Options for color-blind card colors

color blind color palette selection view

In order to improve Codecks’ accessibility, we’re introducing three new workflow state color palettes for users with Protanopia, Protanomaly and Deuteranopia. They can be selected from Mission Control > Your Profile. This is a per-user setting.

We also made some slight adjustments to the default palette, most notably unassigned cards have a brighter color than before.


More fixes and improvements

  • Quick Tips: When creating a new card, the template card text will now show a random quick tip on how to use Codecks.
  • Updated Icons: As we’re streamlining our design language, we’ve updated a few icons: the ones found in the side panel buttons of the card view, some milestone interactions and Due Dates.
  • Doc Card Improvements: Hero Cards consisting only of Doc Cards now get a dedicated Doc Hero Card look. Also Doc Cards (and Doc Hero Cards) are now handled correctly in milestones and don’t count towards the milestone’s progress. To find out more about Doc Cards make sure to check out the brand new entry on our Manual.
  • Creating a card with a milestone in a deck that isn’t allowed by that milestone’s project restrictions will now result in an error message.
  • We’ve renamed all occurrences of Card Status to Workflow state to be consistent.
  • Moving a journey step to a different deck removes its dependencies.
  • Fixed issue where you could not access cards of cloned projects.
  • Fixed issue where downgrading a user to observer in one org limited their access right in their other orgs.
  • Fixed crash when opening media library in a new organization.
  • Much stricter API validation of data passed to endpoints. If you pass a number where a string was expected, for example, you’ll receive an error message hinting at the wrong field and type.

#MadeWithCodecks

A couple of updates from teams using Codecks:

  • Batty Rabbit released Link The Cubes on Steam
  • Megagon Industries launched a new free DLC for Lonely Mountains: Downhill titled Redmoor Falls
  • Torpor Games announced The Conformist, set in the same universe as their first game Suzerain (which is coming to mobile on December 8th)
v2.73
The Doc is in
01 Nov, 2022

The Doc is in

Doc Cards

A lot of us are using Codecks to not only track tasks, but also game design documents and other reference material. With $-links and backlinks you can already build pretty complex wiki structures. To support this use case even more, we’re adding a new card type: Doc Cards.

Turn any card into a doc by clicking the new Doc icon on the bottom right side of an opened card (or use the bulk action bar to convert multiple cards in one step). A Doc Card is like a regular card but does not have workflow states, priority, or effort. This means no more accidentally setting document content to done and archiving it.

Say Hi to Doc cards

Notification Improvements

We’re currently conducting a lot of customer interviews to check in on how you use Codecks. One outcome has been that notifications can pile up a bit in certain situations. So we’re introducing a few changes:

  • Only the 15 latest notifications are shown in a single category. There’s a box showing the number of hidden notifications. To access these, dismiss the notifications above. This makes it so that you will never have hundreds of notifications pills overwhelming your screen.
  • You can now dismiss snoozing conversation notifications(!). These will return again after 3 work days if the underlying conversation is still inactive.
  • You’re no longer watching cards by default when creating them. The watch 👁 button has moved from the history panel to the bottom right of the opened card.

Further Improvement and Fixes

  • Done Pile: The done pile in your hand dashboard is now automatically cleared at the beginning of the week. Once you click on the done pile you will now see all recently done cards by you, grouped by week. It allows you to go as far back in history as you want and displays the amount of tracked time for that week.
  • Milestones: When editing a project-specific milestone, the project picker shows you how many cards are present of each project and warns you if you are about to remove a project (and thus its card) from that milestone.
  • Search: You can enter an id (including the $ prefix) to open that card directly.
  • Search: Fixed labels for saved searches which included “no decks”, “no projects” or “no milestones”.
  • Search: Browser’s back button now works when searching in the “Decks” tab and navigating between cards.
  • Bulk Select: Fixed crash in effort picker.
v2.72
Permission to Manage
17 Oct, 2022

Permission to Manage

As your team grows, you will need finer user access control options. This release features a big extension of user role management.

New Permission System

  • Staff users access can now be limited to specific projects. The old Guest role has been removed as Staff covers the same functionality now.
  • Staff users can be promoted to a new Producer role for specific projects. Producers may manage decks, milestones, project users and integrations. Think of this as a project-specific admin role. Producers are available on the Pro plan and can be added in a new section of the project settings called “User Access”.
  • Admins can now choose to limit the Staff role from creating and manage decks, milestones and journeys.
  • Access for projects can be set as Full Team or Limited. The Limited setting is available on the Pro plan. All organizations created before this release have access to this setting as well.
  • A new Owner role was introduced. There may only be one Owner and only they are able to close an organization.

Here is an overview of the most important permission changes:

Permission Matrix

To learn more about the user management system please read our manual.

How we’ve migrated the existing roles to the new system

  • All members with the new Staff role have the same project access as before. Guests have been automatically converted to the new Staff role.
  • The Admin user who has been member of the organization for the longest has been turned into an Owner.
  • Projects in which at least one team member did not have access have been set to Limited. All others have Full Team access.
  • The Staff role is set to Full Permissions, meaning they can still manage decks, milestones and journeys like before.

Further fixes and improvements

  • Multi Card Selection: Changed the selection icon so it looks less related to the done interaction.
  • User Reports: Email addresses from User Reports will be shown in the created card, so that you can easily follow-up in case you have questions. (It won’t be accessible for visitors of public projects of course!)
  • User Reports: Fixed CORS issue for User Reports in Unity WEBGL-based builds or other browser-based environments.
  • GitHub integration & others: Duplicate commits are no longer added to cards (e.g. when a branch was merged).
  • Bookmarking: Use . as shortcut for bookmarking cards. This shortcut can be applied when hovering over a minicard, when looking at a opened card and when using the multi-select feature. To view a list of all available shortcuts in your current screen press ? on your keyboard.
  • Tags: Personal tags using special characters now are highlighted properly within the card. Personal tags can consist of any (unicode) letter, -,_ and .
  • Card content: Card references ($123) followed by punctuation are now correctly recognised.
  • Milestone overview: Milestones containing public projects have been shown to all users (they were only able to see the cards of the public projects though). Now theses milestones are only shown if team members were given explicit access to at least one project.
  • Sub card overview: Moving or removing sub cards no longer removes filtered out sub cards from the Hero card.
  • Sub card overview: When clicking on the conversation bubble or the attachment icon in the sub card list, the card will show with the corresponding side panel opened.
  • Fixed a crash when opening the history panel of a Journey Step.
v2.71
Reporting? Easy!
29 Aug, 2022

User Reporting (Beta)

Codecks Unity Plugin

This release introduces an easy way to get user feedback right from your game into Codecks! Thanks to automatic screenshots, savegame attachments and player text descriptions you can easily gather all the data that you need to fix those bugs or to analyze gameplay situations. Your players can optionally even leave their email and will automatically be notified by Codecks when you fix their issue.

For Unity games we’ve provided a ready-made asset which you can find on GitHub. It is also going to be available in the Unity Asset store as soon as the verification process is completed.

Non-Unity applications can use this feature as well by talking directly to the API. You can take a look at both the Manual Entry and the source code above to get started!

To set up user reports head to the Organization Settings and look for the User Report section. Here you’re able to add your applications and get your credentials. The settings also allow you to define in which deck cards should be created given their severity.

Since the integration is still in beta, we’d love to hear your opinions about it! You can share them on Discord or via email.


Improvements

  • User Profile now opens in an overlay just like other settings. Profile settings have been re-structured into several sections.
  • User Profile allows to log out of all open sessions in the Password section.
  • Admins can change the subdomain of their organization via the Organization Settings.
  • Dropping a card into an opened sub card adds the dropped card to the same Hero card.
  • If opened card is in an hidden project, dependencies, child cards, hero cards and $-card references of this hidden project are still suggested.

Fixes

  • The bookmark button now works properly when creating cards within a deck.
  • We fixed an issue where clicking on a conversation notification wouldn’t open the conversation panel.
  • We fixed a crash when a Hero card’s title referenced a sub card which lead to an infinite chain.
  • Respect deck default template (e.g. default owner or priority) when creating cards via sub cards panel.
  • Improved performance for creating thumbnails of animated gif or webp files.
  • Fixed an issue where removing a locking card resulted in removing all outgoing dependencies for that locking card.
  • Guests were able to see all public projects within the organization. Now they’ll only see it if they were given explicit access to it. (They of course can still access them via open.codecks.io)

#MadeWithCodecks

Congratulations to the teams behind these four games that launched on Steam in the past month:

v2.70
The Bigger, the Better
19 Jul, 2022

The Bigger, the Better

This month’s update includes various improvements that we’re sure you will all appreciate.

We’ll be back in a few weeks with a big feature — a Unity integration!


Increased File and Storage Limits

Users on the Pro and Plus plans can now attach much bigger files to their cards: the file limit has been increased to 250MB (previously it was 25MB)

Additionally, the maximum file storage for Pro users has doubled to 10GB.


Search Function

We made some adjustments to make searching through cards more efficient. The default search is now for “Content” which includes both the card’s content and the title. If you want to search only by title (excluding the content) use t: as prefix.

You can see the full list of search filters by selecting the question mark icon once the search field has been expanded.


Decky

  • The process of reaching the threshold as been relabelled as “promoting”
  • You can now manually promote a card via the ⚙️ button in Discord if you have the appropriate user permission

Hacknplan Importer

The Hacknplan importer we introduced in our previous update is now out of beta. We also added the option to skip importing closed boards.

The importer is available in your Organization Settings.


There’s more…

  • Hero Cards: Sub Card items now show conversation preview icon like Mini Cards do
  • Project tags: Added “Keep tag when moving card out of deck.” option to Auto Project Tags
  • Billing: Allow Organizations on the Plus plan to start a Pro trial
  • Lots of bug fixes

#MadeWithCodecks

  • The LUAL Games team reached the Kickstarter funding goal for their project [I] doesn’t exist, the campaign is still running so make sure to check it out
  • The “one-of-a-kind roguelike deckbuilder / modular synthesizer hybrid” Slopper Johnson: Graviton Agent now has a Steam page, go wishlist it
v2.69
The Trial
28 Jun, 2022

Pro Trial

Try the Pro plan 1 month for free

You’re now able to start a Pro subscription with a 1-month trial to try out all its features. You can cancel it anytime and will get a reminder email 7 days before the trial ends.

The trial can be activated from the Billing tab in the Organization Settings. Please note that only users with Admin role will be able to access this.

HacknPlan Importer

We’ve added a beta version of our HacknPlan importer. We’ve received an increased interest in people who wanted to switch over, so we’re making the process as simple as possible.

Here’s a list of features that are getting transferred to Codecks: project tags, attachments, owners (if they are present on Codecks), milestones, subtasks, user stories as hero cards, cover images, importance levels as priority, estimated cost as effort, due dates, dependencies.

The importer is available in your Organization Settings. Again, this is only accessible by users with Admin role.

Trello Importer

The Trello importer has been around for a while, but we’ve just made some adjustments to it:

  • Import due dates
  • Increased total upload limit from 100MB to 500MB
  • Fixed attachment uploads

Further improvements and fixes

Example of GitLab embed

  • Updated look of GitHub/BitBucket/GitLab messages in cards.
  • Added warning section to invoice mail if current top-up balance won’t cover the next invoice.
  • Locked Hero Cards inherit their locked dependency state to their sub cards.

#MadeWithCodecks

We’ve just updated the Showcase section on our website to include more amazing games made with Codecks: Nivalis, Tentacular, We Stay Behind, INDUSTRIA, Kraken Academy!!, Hell Pie. Go have a look!

v2.68
Improvement Day
24 May, 2022

We’re on a roll with our second update this month! Here’s a list of everything new:

  • You can ctrl / cmd + click on a Milestone icon to open the corresponding milestone view! How did we manage to live without this for so long?
  • The order of cards within swim lanes when sorting by creation date, update date or upvotes is now consistent.
  • The logic for picking a date range within the Time Tracking report date filter has been reworked.
  • Entering invalid payment data shows an error message again.
  • We’ve also spent some time creating an abstraction for the text editor so that we can experiment with an alternative implementation.

We recently shared some news on our upcoming pricing plan changes via e-mail and through our social channels. Small reminder about that: upgrade to our Pro plan before June 1st to benefit from the current cheaper price point for a full year.

new reaction section

We also have some improvements for our lovely Decky Discord bot:

  • Entries created via Slash Commands are now upvoted via emoji reactions. We felt that the button we’ve used before was a bit too sterile. Instead we’d like your community to pick their individual favourite reactions and allow to see who reacted to what. The new system counts any reaction as an upvote, different reactions by the same person still count as a single upvote of course. The total number of people who have upvoted are still shown within the upvote button.
  • The author of a Discord Slash Command gets automatically added to the conversation thread, in order to be notified if any comment gets posted in it. This also allows to stay in the loop when Decky posts further status updates in the thread.
  • Hitting the ⚙️ button on Discord shows a “Help” button explaining what the available options are.
  • Channel-agnostic Slash Commands can’t be used within threads anymore.

Important: if you’re still using the old version of Decky (the one using ”!” for commands), please make sure to migrate to the new Slash Command before June 30th: legacy Discord Commands and Card Creators features will stop working after this date. Selecting the “Migrate” button from the Discord Integration panel (under Organization Settings) will give you all the necessary information for a smooth and quick transition.


#MadeWithCodecks

A quick news roundup from teams using Codecks:

  • Megagon Industries released Misty Peaks, a new free DLC for Lonely Mountains: Downhill
  • Maschinen-Mensch also have a new DLC for their game Curious Expedition 2 out now, titled Shores of Taishi
  • Beholder 3 by Paintbucket Games is out as well
  • After launching on Steam last year, Kraken Academy!! by Happy Broccoli Games is now available on Switch, Xbox One & GamePass
  • Godsbane by Project Hyperdrive moved towards a free-to-play model
  • Good Company by Chasing Carrots is leaving Early Access on June 21st
  • Out There: Oceans of Time by Mi-Clos Studio is releasing on May 26th
v2.67
Long-overdue!
04 May, 2022

Due Dates

due card

This has been our number one feature request for quite some time, now it’s finally here: Due Dates! You can now assign individual due dates to any card to make sure that you never forget about a deadline again.

Due dates are fully integrated into various Codecks systems:

  • Find all your and your team’s due cards from the Hand via a new tab
  • Get notified about all due cards on the day they become due
  • Use the new timeline view to see all your due cards next to your organization’s milestones
  • Group your cards by due date and search for them
  • Use our bulk action bar to set the due date for multiple cards at once
  • You have to be on the Pro plan to use due dates

Find out more about Due Dates in the Manual or in this video:

Video explaining due dates


Multi-Dimensional Card Sorting

secondary sort order

Our sorting system has received some long-requested improvements to become truly stellar:

  • Use ctrl/cmd + click to add additional sorting criteria and have more control of the exact sorting that you want to use
  • Cards within swimlanes are now sorted by the primary sorting order (before they were always sorted by priority)
  • You can now order by card title as well
  • Use the compact mode toggle to skip the grouping and see all the cards right next to each other.

As before, your sorting preferences are stored on a deck and on a milestone level.

We’ve also created a manual entry and a video for you to enjoy:

Video explaining sorting


Further updates

  • Media library: The file overview now supports large files collections with more than 3000 files.
  • Decky: Images uploaded via slash commands are now hosted on our servers as Discord tended to be unreliable here. No more “unavailable images”!
  • Decky: Discord user mentions are now shown correctly in Codecks card messages.
  • Time tracking: allow input such as 1.5h or 2 hours 20 mins when entering custom times.
  • Hand Overlay: The Hand overlay will always show a tab for your own hand too.
  • Images: support for animated webp images
  • Conversation Panel: Comment field now only auto-focus when a new thread is being started by the user
v2.66
Decky 2.0!
18 Mar, 2022

new interface

The first version of Decky has been released almost 3 years ago. Since that time, Discord has added a lot of features: replies, threads and most recently slash commands. For our new update we’ve redesigned Decky to use the full power of Discord. We’ve also added new customization options and unique features. Our goal for Decky is to provide the best Discord community management experience in the world for both, you and your audience.

We’re on Product Hunt!

Product Hunt is like a reddit for tech products and we’ve submitted Decky there. If you have a Product Hunt account make sure to check it out and say hello! <3

www.producthunt.com/posts/decky

  • Create Slash Commands via Decky

    Rather than looking for pseudo commands like !bug within messages, you can now create slash commands via the Decky Settings. Being a first-class citizen in the discord ecosystem, slash commands come with improved discoverability and UX for your audience compared to the old commands.

  • Thread support

    Each feedback message created by your audience will automatically set up a dedicated thread. This helps keeping follow-up conversations tidy. Codecks automatically syncs the full conversation within your card, so once you’re ready to work on it, all the relevant information is already present.

embedded threads

  • Richer Status Updates

    Both, the original message and the leaderboard entries can be annotated with progress updates. This way your audience gets automatically updated if you make relevant changes. By default these are “Threshold reached”, “Card started” and “Card done”. Pro users can also enable annotations for “Card seen”, “Assigned to dev”, “Assigned to milestone” and “Moved to hand” to provide your audience with even more real-time insights. When the card status changes you may now send message updates to a channel or the specific thread.

  • And there’s more

    • Decky adds a /leaderboards slash command: allowing you and your audience to see a private leaderboard for the time frame of your choice.
    • Allow anyone to add private feedback: Hitting the ⚙️ button of a message allows anyone with the configured role to send you private feedback. This will be visible as conversation on your card. Replying on Codecks will send the user a DM via Discord.
    • Allow moderators to deactivate feedback. If a user has the configured role, hitting the ⚙️ button will allow them to deactivate the message. Once they’ve entered a reason, the message will be marked as deactivated: further upvotes are prevented, it won’t show up in leaderboards and the associated card will be archived.
    • We’ve completely revamped the settings section for Decky to be easier to navigate and understand.

Deprecating Discord Commands and Card Creators

Decky’s new Slash commands cover all the functionality of the previous Discord Commands and Card Creators. We’re also realizing that Discord pushes its bot eco system to move towards slash commands and its interactions via recent API changes.

We’ve therefore made the decision to deprecate the previous interaction patterns. This means that legacy Commands an Card Creators will no longer be supported after June 30th, 2022.

While Card Creators are fairly trivial to replace with the new Slash Commands, we’ve provided a migration functionality for your commands. This ensures that feedback created with the old command can still be interacted with. If you have questions or concerns feel free to get in touch with us!

Further Improvements

  • Discord attachments are used as cover images on cards
  • Fixed issue when duplicating multiple sub cards of the same hero card

We’re excited for you to try this new version and let us know your feedback!

v2.65
All Hands on Decky
07 Feb, 2022

Our Discord bot Decky is now installed on more than 1,000 servers and has processed over 100,000 upvotes. For the start of 2022 we’re setting out to make Decky even better. We want to make it the BEST tool for tracking your Discord community feedback in a playful and efficient way. To reach that goal we’re making some big improvements.

Sample Leaderboard

The first thing we noticed is that leader boards can grow stale, which defeats their purpose. That’s why we’re adding new sorting options that allow you to sort leader boards by recent upvotes, instead of overall upvotes. This will shift the focus of leader boards towards what’s going on right now, similar to how Reddit works. While we were at it, we also reworked their appearance to be more readable.

This is just the first change of more that will be happening in the next couple of weeks.


Decky improvements

  • Leaderboards now allow you to only consider recent upvotes
    new Leaderboard option
  • Permission checks when setting up Decky
  • Give feedback if a direct message to a user can’t be sent due to their Discord privacy settings

Find out more about Decky in the Manual.


Further improvements

  • We now accept SEPA payments
  • You can specify that your Open Deck contains adult content, in which case visitors will need to verify they’re 18+
  • Added button to download all card attachments as a zip file
  • Conversation participant suggestions are now more relevant, based on past conversation partners in the current project
  • Added search option “Private cards”
  • Bookmarks previously disappeared when the card got archived — we’ve removed this behaviour so you’re not accidentally loosing easy access to these cards
v2.64
Your Upvote, Your Voice
14 Jan, 2022

The latest Codecks update is now live — here’s what changed!


Upvote anywhere

Codecks gives you great project tracking, making sure that your production ship sails fast. Feedback from your community makes sure that your production is not only fast but also working towards the right direction. That’s what makes community building so instrumental for a lot of us.

upvotes from community team and discord

We believe that combining project management and community building is the next step for modern teams:

  • Your community members can now upvote cards not only on Discord, but also on your Open Decks page.
  • A new stats dashboard makes it easier to see new upvotes and your most popular cards. It also allows you to quickly see how many fans are visiting your open decks and signing up to receive email updates from your open decks. The upvote statistics can be accessed from the Hand tab by selecting the potion icon on the left.
  • Your own team members can now also join in on the fun and upvote cards inside your project (can be enabled/disabled for each project individually). A potential use case is to signal group agreement regarding game design ideas.
  • To upvote a card look for the potion icon on top of the opened card.

upvote stats screen

You can enable upvotes for your team or the community within the project settings:

project settings screen

Find out more about Open Decks on the Manual.


Subscription updates

We’ve reworked our subscription engine to be easier to understand and to bill more accurately. Here’s what changed:

  • You pay at the beginning of a billing cycle and not at the end of it. (Existing subscriptions won’t be charged twice of course).
  • No more “pay later” option and you’re on a recurring payment cycle by default.
  • Adding and removing users to your Pro plan will now be pro-rated. This means that if you add a user halfway through the billing cycle, you’re only going to pay half the price for them. Pro-rated invoice items are being added to the invoice for the next billing cycle.

Ready to go Pro? All info on our Pricing page.


More improvement and fixes

  • Rather than working with opacity to highlight the opened mini card, it now receives a green glow. This ensures a much better readability for non-opened card.
  • Dependencies and Project Clone feature are now out of Beta. Since the Beta phase has been working smoothly for both features, no further changes have been made, so consider them stable now.
  • Esc key can be used for most sub views such as the sort panel, activity, metrics, etc.
  • Fix dragging and dropping files for Safari.
v2.63
A Perfect Hand
30 Nov, 2021

Full release of the new Hand

Example of new Hand

Now Codecks is even more like playing with cards! We’ve refined the beta of the Hand v2 for more than half a year and it’s now ready for being rolled out to everyone. The completely redesigned Hand tab provides each user with a personal work queue and quick access to conversations and bookmarks.

Cards in your old Hand have been moved to bookmarks.

For more information check out the video below and our manual entry.

Video explaining the new hand mechanics

More improvements and fixes

  • Swim lanes / Hand: Effort summary now shows completed vs total effort. This area now also contains a summary of the time tracked within a swim lane.
  • Metrics: Search filters now affects all relevant metrics.
  • Search: Input grows if many filters are present
  • Search: Allow searching for “undone” cards.
  • Conversations: Fix missing click event for Avatars without image.
  • Conversations: More reliable detection of mentioned users when @mentions weren’t directly entered via the editor.
  • Dependencies: Archived or done cards being unblocked no longer results in a notification.
  • Account creation: resolved a conflict that could happen when user created a new org and was invited to a different org.
  • Digest Mails: We’re now syncing your browser’s time zone with your user account. This means we’ll now send daily digests at ~6:15am of your time zone (instead of 6:15am CET). Time stamps in emails are now also converted into your time zone.

New Episode of the Game Production Podcast

In our fourth episode Riad is talking with Philomena Schwab, the co-founder of Stray Fawn Studio (Niche, Nimbatus, The Wandering Village) about the best indie game marketing tricks. Listen to the podcast or read the full transcription on our blog.

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