Why make Codecks?

Our mission is to make a tool that people genuinely enjoy using.
rpg character

Project management tools are notoriously unsatisfying to use. They are more often than not experienced as a necessary evil. We want to change that.

We hope to build a community that shares the same values, and connects with the more unorthodox ideas we brought to life in Codecks.

Codecks is also a letter of love for games and the people who make them. We spend a lot (a lot!) of our time playing games. Nothing would please us more than knowing we have helped you make games by removing some of the pain that comes with managing complexity and uncertainty.

The suspects

Emmanuel is an old man, but don't remind him of that. He spent too many years as a project manager, for video games, web applications, and even hard-core industrial projects. The scars run deep. Most of his evenings and week-ends are devoted to video games, board games, and miniature painting. That's what happens when you get old.
Saying that Daniel loves programming would be an understatement. He has a quasi-mystical relationship with it. Maybe it is more accurate to say that programming loves him? When he's not wrangling code for Codecks or participating in hackathons, he humbles his opponents on Age of Empires II (1v6! You monster).
At some point, Codecks needed a virtouse designer. Well, at least they found Michael. He got super infected with the project and eventually became a team member. When he’s not pixel-pushing new interface components for Codecks, he’s probably lost in never ending games of Civilization or Stellaris.
PS: we can be reached at hello@codecks.io

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