Here you’ll find knowledge resources around how game studios plan, scope and ship. You can access conversations with producers, production frameworks that fit games, and practical guides for every stage of development.
Watch Pre-production is the phase that separates studios that ship great games from those that spend years reworking and throwing away assets. In this conversation with Riad, we break down how to run pre-production properly, turn a vertical slice into a real forecast, and enter production with a roadmap that actually holds up.
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Watch Video essays on how games actually get made, from pre-production to picking a framework.
Most game studios says they use Scrum, then admit they've modified it because it doesn't quite fit. That's because Scrum, Kanban, and Waterfall weren't built for games. Here is a breakdown why these frameworks keep failing game production and an introduction to Scope-Driven Production, a methodology designed specifically for how games actually get made.
Wondering what the best way is to set up your game project in Codecks? Follow along this 5-part series.
This is Part 1 of a 5-part series that will get you from zero to a fully functional Codecks setup.
Methods that fit how games are made: iteration, Scrum, agile, sprints and scope.
Discover what true iterative development means in game dev, and why it's more than just breaking tasks into sprints. Learn how building playable slices early helps you chase the fun, manage risk, and avoid the “pile of parts” trap.
Practical guides on publishing, funding, marketing, community and team work.
Get all the insights you need into how to best use all the different channels you need for community management in game development.
Codecks is a project management tool inspired by collectible card games.


