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Codecks is a project management tool inspired by collectible card games. Sounds interesting? Check out our homepage for more information.

How To Codecks, Part 1: Spaces, Disciplines & Game Assets

This is Part 1 of a 5-part series that will get you from zero to a fully functional Codecks setup.

Codecks is built on Scope-Driven Production: connecting what you’re building to how you’re building it. That means your project needs two layers, one for your game’s scope (the things in your game), and one for your team’s work (tasks by discipline). In this video, we’ll set up both.

By the end, you’ll have:

  • Two Spaces: “GDD” for game scope and “Tasks” for team work
  • Discipline decks for each work area (Code, Art, Design, Audio, QA, Production, etc.)
  • Asset decks for your game’s scope (Characters, Environments, Weapons, etc.)
  • Your first Hero Cards representing actual game content

The key mindset shift: when you look at your GDD Space, you should see your game—not a to-do list.

Chapters

  • 00:00 Introduction to Codecks
  • 02:58 Creating Work Areas & GDD
  • 06:00 Defining Game Entities & Assets
  • 09:00 Task Management & Card Creation
  • 12:00 Effort Estimation & Team Collaboration
  • 15:07 Best Practices

So, what is Codecks?

Codecks is a project management tool inspired by collectible card games.

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Codecks GmbH — 2026
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