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Codecks is a project management tool inspired by collectible card games. Sounds interesting? Check out our homepage for more information.

How To Codecks, Part 2: Automate Your Game Production Pipeline

This is Part 2 of a 5-part series walking you through a complete Codecks setup.

In the last video, we structured the basics: Spaces, discipline decks, and GDD with Hero Cards. Now we tackle the question every team hits during pre-production: how do you stop repeating the same tasks for every asset?

The answer is Journeys, Codecks’ way of templating your production pipelines. Instead of manually creating concept art, modeling, sound, and integration tasks for every character, you define the workflow once and deploy it with a single click.

In this video, you’ll learn how to:

  • Create Journeys with pre-assigned owners, effort points, and checklists
  • Set up different pipelines for different asset types (characters vs. enemies vs. weapons)
  • Use zones to split workflows into phases
  • Handle one-off game systems that don’t fit a repeatable pipeline
  • Give producers scope-level visibility while team members focus on their discipline

The key insight: during pre-production, you’re not just figuring out what you’re building—you’re figuring out how to build it. Journeys capture that knowledge.

Chapters

  • 00:00 Intro to Game Dev Pipelines
  • 04:36 Creating and Managing Journeys
  • 09:13 Utilising Zones and Pipelines for Game Assets
  • 15:12 What’s Coming Next

So, what is Codecks?

Codecks is a project management tool inspired by collectible card games.

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Codecks GmbH — 2026
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