Codecks is a project management tool inspired by collectible card games. Sounds interesting? Check out our homepage for more information.
Here is how to plan your Milestones and Runs so you can have a better chance at staying on time and budget when building your game!
In the last video we built Journeys to template our production pipelines. But pipelines don’t mean much without deadlines. The problem with game development is that time is a factor and ideally, you ship before the budget runs out.
This video covers how to plan your production timeline using Milestones and Runs. Milestones are for deliverables with hard dates: Steam releases, publisher deadlines, demo drops. Runs are Codecks’ take on sprints.
In this video, you’ll learn how to:
Codecks is a project management tool inspired by collectible card games.


