Codecks Icon

Codecks is a project management tool inspired by collectible card games. Sounds interesting? Check out our homepage for more information.

How To Codecks, Part 3: Milestones & Sprints for Game Production

Here is how to plan your Milestones and Runs so you can have a better chance at staying on time and budget when building your game!

In the last video we built Journeys to template our production pipelines. But pipelines don’t mean much without deadlines. The problem with game development is that time is a factor and ideally, you ship before the budget runs out.

This video covers how to plan your production timeline using Milestones and Runs. Milestones are for deliverables with hard dates: Steam releases, publisher deadlines, demo drops. Runs are Codecks’ take on sprints.

In this video, you’ll learn how to:

  • Create milestones tied to specific dates and assign Hero Cards to them
  • Set up Runs with customizable durations (and when to use shorter vs. longer cycles)
  • Use the recommended workflow: milestones for scope, runs for tasks
  • Read burn-up charts and track workload by team member
  • Enable Beast Mode—a playful accountability system that tracks cards that keep slipping

Chapters

  • 00:00 Introduction to defining milestones
  • 03:19 The importance of timelines and deliverables
  • 05:16 Defining runs and work cadence
  • 06:42 Run duration
  • 11:01 Utilising progress dashboards
  • 14:48 Introducing beast mode for task management

So, what is Codecks?

Codecks is a project management tool inspired by collectible card games.

Card Announce 200k Wishlists
Card Announce Console Ports
Card Prep Demo
Codecks Icon
Codecks GmbH — 2026
Supported by
Creative Europe Media Logo