Changelog

The Doc is in

Doc Cards

A lot of us are using Codecks to not only track tasks, but also game design documents and other reference material. With $-links and backlinks you can already build pretty complex wiki structures. To support this use case even more, we’re adding a new card type: Doc Cards.

Turn any card into a doc by clicking the new Doc icon on the bottom right side of an opened card (or use the bulk action bar to convert multiple cards in one step). A Doc Card is like a regular card but does not have workflow states, priority, or effort. This means no more accidentally setting document content to done and archiving it.

Permission to Manage

As your team grows, you will need finer user access control options. This release features a big extension of user role management.

New Permission System

  • Staff users access can now be limited to specific projects. The old Guest role has been removed as Staff covers the same functionality now.
  • Staff users can be promoted to a new Producer role for specific projects. Producers may manage decks, milestones, project users and integrations. Think of this as a project-specific admin role. Producers are available on the Pro plan and can be added in a new section of the project settings called “User Access”.
  • Admins can now choose to limit the Staff role from creating and manage decks, milestones and journeys.
  • Access for projects can be set as Full Team or Limited. The Limited setting is available on the Pro plan. All organizations created before this release have access to this setting as well.
  • A new Owner role was introduced. There may only be one Owner and only they are able to close an organization.

User Reporting (Beta)

Codecks Unity Plugin

This release introduces an easy way to get user feedback right from your game into Codecks! Thanks to automatic screenshots, savegame attachments and player text descriptions you can easily gather all the data that you need to fix those bugs or to analyze gameplay situations. Your players can optionally even leave their email and will automatically be notified by Codecks when you fix their issue.

For Unity games we’ve provided a ready-made asset which you can find on GitHub. It is also going to be available in the Unity Asset store as soon as the verification process is completed.

The Bigger, the Better

This month’s update includes various improvements that we’re sure you will all appreciate.

We’ll be back in a few weeks with a big feature — a Unity integration!


Increased File and Storage Limits

Users on the Pro and Plus plans can now attach much bigger files to their cards: the file limit has been increased to 250MB (previously it was 25MB)

Additionally, the maximum file storage for Pro users has doubled to 10GB.


Search Function

We made some adjustments to make searching through cards more efficient. The default search is now for “Content” which includes both the card’s content and the title. If you want to search only by title (excluding the content) use t: as prefix.

Pro Trial

Try the Pro plan 1 month for free

You’re now able to start a Pro subscription with a 1-month trial to try out all its features. You can cancel it anytime and will get a reminder email 7 days before the trial ends.

The trial can be activated from the Billing tab in the Organization Settings. Please note that only users with Admin role will be able to access this.

HacknPlan Importer

We’ve added a beta version of our HacknPlan importer. We’ve received an increased interest in people who wanted to switch over, so we’re making the process as simple as possible.

We’re on a roll with our second update this month! Here’s a list of everything new:

  • You can ctrl / cmd + click on a Milestone icon to open the corresponding milestone view! How did we manage to live without this for so long?
  • The order of cards within swim lanes when sorting by creation date, update date or upvotes is now consistent.
  • The logic for picking a date range within the Time Tracking report date filter has been reworked.
  • Entering invalid payment data shows an error message again.
  • We’ve also spent some time creating an abstraction for the text editor so that we can experiment with an alternative implementation.

Due Dates

due card

This has been our number one feature request for quite some time, now it’s finally here: Due Dates! You can now assign individual due dates to any card to make sure that you never forget about a deadline again.

Due dates are fully integrated into various Codecks systems:

  • Find all your and your team’s due cards from the Hand via a new tab
  • Get notified about all due cards on the day they become due
  • Use the new timeline view to see all your due cards next to your organization’s milestones
  • Group your cards by due date and search for them
  • Use our bulk action bar to set the due date for multiple cards at once
  • You have to be on the Pro plan to use due dates

new interface

The first version of Decky has been released almost 3 years ago. Since that time, Discord has added a lot of features: replies, threads and most recently slash commands. For our new update we’ve redesigned Decky to use the full power of Discord. We’ve also added new customization options and unique features. Our goal for Decky is to provide the best Discord community management experience in the world for both, you and your audience.

We’re on Product Hunt!

Product Hunt is like a reddit for tech products and we’ve submitted Decky there. If you have a Product Hunt account make sure to check it out and say hello! <3

www.producthunt.com/posts/decky

Our Discord bot Decky is now installed on more than 1,000 servers and has processed over 100,000 upvotes. For the start of 2022 we’re setting out to make Decky even better. We want to make it the BEST tool for tracking your Discord community feedback in a playful and efficient way. To reach that goal we’re making some big improvements.

Sample Leaderboard

The first thing we noticed is that leader boards can grow stale, which defeats their purpose. That’s why we’re adding new sorting options that allow you to sort leader boards by recent upvotes, instead of overall upvotes. This will shift the focus of leader boards towards what’s going on right now, similar to how Reddit works. While we were at it, we also reworked their appearance to be more readable.

The latest Codecks update is now live — here’s what changed!


Upvote anywhere

Codecks gives you great project tracking, making sure that your production ship sails fast. Feedback from your community makes sure that your production is not only fast but also working towards the right direction. That’s what makes community building so instrumental for a lot of us.

upvotes from community team and discord

We believe that combining project management and community building is the next step for modern teams:

  • Your community members can now upvote cards not only on Discord, but also on your Open Decks page.
  • A new stats dashboard makes it easier to see new upvotes and your most popular cards. It also allows you to quickly see how many fans are visiting your open decks and signing up to receive email updates from your open decks. The upvote statistics can be accessed from the Hand tab by selecting the potion icon on the left.
  • Your own team members can now also join in on the fun and upvote cards inside your project (can be enabled/disabled for each project individually). A potential use case is to signal group agreement regarding game design ideas.
  • To upvote a card look for the potion icon on top of the opened card.
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