We have some exciting news to share: Codecks and Maschinen-Mensch are joining forces! 🎉
Breaking news at #TalkAndPlay! @maschimensch & @codecks_io have joined forces to create the best project management tool for game developers – find out more and sign up at https://t.co/mLmcXZgsm3 pic.twitter.com/AKNKmoSqx9— BerlinGameScene.com (@BerlinGamez) May 21, 2019
In short: more resources and a renewed laser focus on game developers. Creating games can be extremely complex (more often than not). Why deal with overly complicated enterprise tools that were created for trendy startups, which have different processes, challenges and cultures than game companies. We can do better than that. Our goal is simply to be the best project management tool for game development.
This goes beyond just being another Trello alternative or Jira replacement. We believe that game developers face unique challenges that deserve unique solutions and innovation.
These are the challenges we think about every day and that we’re tackling.
We’re working on some exciting new features. All of them focused on helping with actual challenges that game developers face every day. Here’s are some ideas that we’re currently exploring:
We’ll release more details about these ideas in the coming weeks and months. More than anything we’re interested in your feedback on what you love and hate about Codecks right now. What is missing? Which is the biggest pain of game planning that you want to see solved?
If you don’t have a Codecks account yet, sign up for free! Let us know your thoughts via email or twitter directly!
Maschinen-Mensch is a German independent game studio of former AAA developers (Spec Ops: The Line) that left the mainstream industry to create indie games. The company was formed in 2014 by Johannes Kristmann and Riad Djemili to create their lovely debut title “Curious Expedition”. From humble beginnings their team has grown to 12 persons and they are working on the successor Curious Expedition 2 now.
In 2015 Maschinen-Mensch and Studio Fizbin also founded the first Berlin indie game collective Saftladen, which Codecks has been a part of since almost the beginning. Everyone of the 33 amazing members is working on games here.
Maschinen-Mensch has been using Codecks in production for over 3 years now and are so convinced of it, that we’re making it official: we’re together now!
We're Maschinen-Mensch!— Maschinen-Mensch (@maschimensch) June 21, 2019
Busy working on Curious Expedition 2 right now! Also @codecks_io the beautiful project management tool for games. Super proud of this team. 😊#indiegames #indiedev pic.twitter.com/Z4v6FkBszP