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How 11 Bit Studios publishes games

Post by
August 30, 2021
Riad is the product manager of Codecks. He is also the co-founder of indie games company Maschinen-Mensch and still believes that Street Fighter 2 is the most beautiful video game ever created. Coincidentally he also believes that Codecks is the best project management tool for game developers. Apparently he has been creating video games for over 14 years now and considers himself a productivity nerd: scrum, kanban, extreme programming, waterfall, seinfeld. He has tried it all.
Codecks LogoCodecks is a project management tool inspired by collectible card games. Sounds interesting? Check out our homepage for more information.

The Game Production Podcast is our new game development podcast, featuring the production and business side of AAA and indie games. How do game developers manage ideas? How do they resolve team conflicts? How to they assess their game market chances? This is the industry podcast for game developers by game developers.

In our second episode Riad is interviewing Marek Ziemak, the external development director of 11bit about how they approach their in-house games and the games that they publish.

To see all episodes please visit the Game Production Podcast homepage.

11 Bit Studios Games

Highlights from this episode

  • How 11 Bit Studios decides which games to publish
  • How to pitch your indie game to 11 Bit Studios
  • The DNA of 11 Bit-ish games
  • Marketing techniques that 11 Bit Studios uses
  • And much more..

For feedback and guest recommendations please reach out to

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So, what is Codecks?

Codecks is a project management tool inspired by collectible card games.
Learn more